Mirror
Visual Studio Code
Mirror | Visual Studio Code | |
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23 | 2,850 | |
4,860 | 158,564 | |
1.5% | 0.8% | |
9.8 | 10.0 | |
2 days ago | 1 day ago | |
C# | TypeScript | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Mirror
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Release Radar • February 2024 Edition
Woah, over 80 versions 😮! This is a project with over 1,740 releases over the past five years. Mirror is one for the game devs in the room. It's a high level networking library for Unity. Used in some of the top video games, Mirror is used by thousands of game developers around the world. The latest update brings Mirror in line with the latest Unity version, includes better motion smoothing time, and lots more. Check out all the changes in the Mirror changelog.
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What are some big no-nos when designing multiplayer functionality?
https://mirror-networking.com/ (Unity specific, looks nice but don't use unity myself).
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Creating multiplayer VR experiences
Mirror is another option.
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Messing around with Generic Types, Thought I'd share this fun function
Unity's package is, from what I understand, an imitation of Mirror (which is kind of ironic given the name) but I don't know if they have improved it since I last checked. At that point, you might want to consider Mirror instead.
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Spent April learning Unity, started a little dice roller to show off the dice my brother designs
Multiplayer is something I've wanted to try, just so other people can see the dice rolls that each player makes. I found a cool multiplayer library that I hope to try out later, it is called Mirror ... is that what you use? https://github.com/MirrorNetworking/Mirror
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Creating an MMO. (Looking for wisdom)
I'd suggest getting an experienced developer on board, one that has worked with networking before. Multiplayer games are hard to buid. Regarding networking frameworks, I know Mirror for Unity has been tested for an MMO use case. Not sure about Unity's first-party Networked Game Objects solution.
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After updating Mirror, I now have all of these errors...
Are you using AsmDef assembly files? If so make sure you have Mirror.Transports.asmdef referenced in your main (Source folders) asmdef.
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Unreal Engine 5.2 Beta - Procedural Content Generator (PCG)
I dunno why they'd even bother implementing that when mirror did it for free
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Is it hard making a open world multiplayer game as an indie dev?
https://mirror-networking.com/ (Unity specific, looks nice but don't use unity myself).
- GitHub - MirrorNetworking/Mirror: #1 Open Source Unity Networking Library
Visual Studio Code
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How to Handle File Uploads with ASP.NET Core
An IDE or text editor; we'll use Visual Studio 2022 for this tutorial, but a lightweight IDE such as Visual Studio Code will work just as well
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How to Scrape Google Finance
Choosing IDE: Selecting the right Integrated Development Environment (IDE) can make your coding experience smoother. Consider popular options like as PyCharm, Visual Studio Code, or Jupyter Notebook. Install your preferred IDE and configure it to work with Python.
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Tools that keep me productive
It all starts with the editor. Visual Studio Code (VS Code) is my go-to editor. I was using the Insider’s Edition for the longest time, but some extensions would try to log in and redirect to VS Code regular edition, so I decided to go back to it. That said, VS Code Insider's is very stable.
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Developing a Generic Streamlit UI to Test Amazon Bedrock Agents
Meanwhile, a developer workflow that does not require access to AWS Management Console may provide a better experience. As a developer, I appreciate having an integrated development environment (IDE) such as Visual Studio Code where I can code, deploy, and test in one place.
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How to make ESLint and Prettier work together? 🛠️
Good to know: If you're a Visual Studio Code user, you can enhance your coding experience by installing the ESLint and Prettier extensions. These extensions provide real-time error and warning highlighting, as well as automatic formatting and code fixing on save.
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Create a simple Server using Express.js.
Download any code editor e.g. VS code. Visual Studio code which is a code editor with support for development operations like debugging, task running, and version control. Go to https://code.visualstudio.com
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How to Add Firebase Authentication To Your NodeJS App
A code editor (VS Code is my go-to IDE), but feel free to use any code editor you're comfortable with.
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Create a Chat App With Node.js
First, grab your favorite command-line tool, Terminal or Warp, and a code editor, preferably VS Code and let’s begin.
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Asynchronous Programming in C#
C# is very good as a language, have developed in it for 5+ years. The problem is the gap between what MSFT promises to management and actually delivers to developers. You really really need to fully read the fine print, think of the omissions in documentation and implement a proof-of-concept that almost implements the full solution to find out the hidden gotchas.
For example, even probably their best product VS Code only got reasonable multiple screens support last year: https://github.com/microsoft/vscode/issues/10121#issuecommen...
And then, on the other end of the spectrum, you have Teams.
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8 Essential VS Code Extensions [2024]
Hey fellow amazing developers, we got you Essential VS Code Extensions for 2024 (these are especially important for web developers) recommended by our developers at evotik, we wont talk about ESlint nor Prettier which all of you already know.
What are some alternatives?
com.unity.netcode.gameobjects - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
thonny - Python IDE for beginners
Client-Side-Prediction - Experiments with Client-Side prediction using unity and Mirror
reactide - Reactide is the first dedicated IDE for React web application development.
EpicOnlineTransport - A Transport for Mirror using Epic Online Services
Spyder - Official repository for Spyder - The Scientific Python Development Environment
Riptide - Lightweight C# networking solution for multiplayer games.
doom-emacs - An Emacs framework for the stubborn martian hacker [Moved to: https://github.com/doomemacs/doomemacs]
2D-MMORPG-Youtube - An Open Source 2D MMORPG with Azure (AKS [K8s], CosmosDB and Redis) and Unity Game Engine
KDevelop - Cross-platform IDE for C, C++, Python, QML/JavaScript and PHP
fuse - Multiplayer Online Standard
vscodium - binary releases of VS Code without MS branding/telemetry/licensing