Microsoft.Maui.Graphics
SkiaSharp
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Microsoft.Maui.Graphics | SkiaSharp | |
---|---|---|
11 | 25 | |
677 | 4,077 | |
- | 2.9% | |
0.0 | 8.7 | |
11 months ago | 9 days ago | |
C# | C# | |
MIT License | MIT License |
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Microsoft.Maui.Graphics
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Discussion Thread
Microsoft.Maui.Graphics (which relies on Skia anyway but whatever)
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GlyphTypeface without WPF
I'm not sure if this is out of scope for https://github.com/dotnet/Microsoft.Maui.Graphics, but that seems to be the designated successor to the platform-specific graphics libs.
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ImageSharp leaving the .NET Foundation due to licensing change
Yea, they can keep using the old versions, but that locks them out of the new versions and breaks expectations, especially since they were a member of the .NET Foundation. So it's up to them to keep using a version that won't get fixes or new features or accept the new license.
This whole thing just points out how hard all of this is to get right. I understand both sides. But I do at least get the feeling that the ImageSharp team is a bit high strung.
https://github.com/dotnet/Microsoft.Maui.Graphics/issues/47
I think this is probably an intentional move to move away from Microsoft and the .NET Foundation in addition to trying to capitalize on people making a lot of money from the software package.
After having looked at the license, it seems reasonable enough to me aside from the technicalities others have brought up. The vvvv tool follows a similar license of, it's free unless you make money from it.
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Manipulate individual pixels
You can also write a MAUI app and then use https://github.com/dotnet/Microsoft.Maui.Graphics.
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Roundup of .NET MAUI - Week of June 27, 2022
This set of SkiaSharp views can be added to any .NET MAUI application for drawing. This is similar to what you can do with the built-in GraphicsView and Microsoft.Maui.Graphics, but directly to SkiaSharp.
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Minimalistic fluent api in C# to create complex reactive Avalonia applications
There's Microsoft.Maui.Graphics as well so that the renderer will not rely on native controls just like Avalonia and Flutter (but currently it's experimental). MAUI's flexible enough to enable that scenario, the bigger question is more on motivation from either MS or the community to make it happen.
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Views in Comet
For colors you have your choice of solid paint, linear and radial gradient paint, and more provided by Microsoft.Maui.Graphics.
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ASP.NET Core updates in .NET 6 Release Candidate 2 - Native dependencies for Blazor WebAssembly!
This work is a pre-cursor to Blazor WebAssembly support coming in the Microsoft.MAUI.Graphics repo, giving us a single .Net API to draw on all platforms MAUI supports, along with Blazor.
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Creating a new image from file path in .NET 5.0
In .NET 6, there will be Microsoft.Maui.Graphics (doesn't depend on Maui, despite its name).
- Does anyone know if MAUI will have its own graphic libraries or will we need to use Skia Sharp or use the new Xamarin drawing capabilities?
SkiaSharp
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Jellyfin: The Free Software Media System
It looks like the port was compiled with a binary SkiaSharp [0] since that requires Google tooling to build. Interesting to see the committer allowing this. Apparently it is not the first time.
0. https://github.com/mono/SkiaSharp
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System.Drawing just dosen't work
The library that I've had the best luck with is SkiaSharp with .net 3.1. That said, I agree with others that I'd update the version of .net if possible.
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Open-source cross-platform C# library that encode .BMP files?
Found this issue that basically say it's not supported in skia directly, and it's right, from this page it seems only supported on iOS/Mac. This is pretty frustrating considering the documentation of SkiaSharp Encode() doesn't mention it.
- Easy-to-use 2D graphics libraries
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Creating 2d Interactive Building Map with Blazor.
Yes, I'm not aware of any way to use either the canvas api or webgl directly. This project has bindings for the canvas API, but it hasn't been updated in two years:https://github.com/BlazorExtensions/Canvas. SkiaSharp seems a nice option too: https://github.com/mono/SkiaSharp. It supports graphics across a whole load of platforms, including Blazor on the web.
- What library should I use to make basic 2D graphics which is simple to use and that is able to quickly draw a bunch of particles (circles) on the screen with updating positions every frame? (Not the best description ever. I explain it better in the post's text)
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Compress/resize images
If you want pure .NET, cross-platform, and future compatibility, SkiaSharp is the new way to do it.
- ImageSharp leaving the .NET Foundation due to licensing change
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Problem using Plugin.Firebase on IOS
This seems to be a clash with skiasharp. The other package I have which uses skiasharp is Mapsui Possibly related to this issue with SkiSharp mono/SkiaSharp#1879
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Blazor Hybrid looks amazing
This is interesting since SkiaSharp says:
What are some alternatives?
FFImageLoading - Fast & Furious Image Loading - Image loading, caching & transforming library for Xamarin and Windows
MonoGame - One framework for creating powerful cross-platform games.
MTAdmob - Admob plugin for Xamarin Android and iOS
Microcharts - Create cross-platform (Xamarin, Windows, ...) simple charts.
Plugin.AudioRecorder - Audio Recorder plugin for Xamarin and Windows
QuestPDF - QuestPDF is a modern open-source .NET library for PDF document generation. Offering comprehensive layout engine powered by concise and discoverable C# Fluent API. Easily generate PDF reports, invoices, exports, etc.
GraphicsControls - Experimental Microsoft.Maui.Graphics.Controls - Build drawn controls (Cupertino, Fluent and Material)
Maui - The .NET MAUI Community Toolkit is a community-created library that contains .NET MAUI Extensions, Advanced UI/UX Controls, and Behaviors to help make your life as a .NET MAUI developer easier
ASP.NET Core - ASP.NET Core is a cross-platform .NET framework for building modern cloud-based web applications on Windows, Mac, or Linux.
iFakeLocation - Simulate locations on iOS devices on Windows, Mac and Ubuntu.
MobileBlazorBindings - Experimental Mobile Blazor Bindings - Build native and hybrid mobile apps with Blazor
Uno Platform - Build Mobile, Desktop and WebAssembly apps with C# and XAML. Today. Open source and professionally supported.