Microsoft.Maui.Graphics
GraphicsControls
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Microsoft.Maui.Graphics | GraphicsControls | |
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11 | 13 | |
677 | 649 | |
- | - | |
0.0 | 0.0 | |
11 months ago | 6 months ago | |
C# | C# | |
MIT License | MIT License |
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Microsoft.Maui.Graphics
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Discussion Thread
Microsoft.Maui.Graphics (which relies on Skia anyway but whatever)
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GlyphTypeface without WPF
I'm not sure if this is out of scope for https://github.com/dotnet/Microsoft.Maui.Graphics, but that seems to be the designated successor to the platform-specific graphics libs.
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ImageSharp leaving the .NET Foundation due to licensing change
Yea, they can keep using the old versions, but that locks them out of the new versions and breaks expectations, especially since they were a member of the .NET Foundation. So it's up to them to keep using a version that won't get fixes or new features or accept the new license.
This whole thing just points out how hard all of this is to get right. I understand both sides. But I do at least get the feeling that the ImageSharp team is a bit high strung.
https://github.com/dotnet/Microsoft.Maui.Graphics/issues/47
I think this is probably an intentional move to move away from Microsoft and the .NET Foundation in addition to trying to capitalize on people making a lot of money from the software package.
After having looked at the license, it seems reasonable enough to me aside from the technicalities others have brought up. The vvvv tool follows a similar license of, it's free unless you make money from it.
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Manipulate individual pixels
You can also write a MAUI app and then use https://github.com/dotnet/Microsoft.Maui.Graphics.
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Roundup of .NET MAUI - Week of June 27, 2022
This set of SkiaSharp views can be added to any .NET MAUI application for drawing. This is similar to what you can do with the built-in GraphicsView and Microsoft.Maui.Graphics, but directly to SkiaSharp.
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Minimalistic fluent api in C# to create complex reactive Avalonia applications
There's Microsoft.Maui.Graphics as well so that the renderer will not rely on native controls just like Avalonia and Flutter (but currently it's experimental). MAUI's flexible enough to enable that scenario, the bigger question is more on motivation from either MS or the community to make it happen.
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Views in Comet
For colors you have your choice of solid paint, linear and radial gradient paint, and more provided by Microsoft.Maui.Graphics.
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ASP.NET Core updates in .NET 6 Release Candidate 2 - Native dependencies for Blazor WebAssembly!
This work is a pre-cursor to Blazor WebAssembly support coming in the Microsoft.MAUI.Graphics repo, giving us a single .Net API to draw on all platforms MAUI supports, along with Blazor.
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Creating a new image from file path in .NET 5.0
In .NET 6, there will be Microsoft.Maui.Graphics (doesn't depend on Maui, despite its name).
- Does anyone know if MAUI will have its own graphic libraries or will we need to use Skia Sharp or use the new Xamarin drawing capabilities?
GraphicsControls
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MAUI might be the worst developer experience I have had with any framework, ever.
If you need this scenario, you can take a look at Maui.Graphics.Controls, and see if that fits your needs, right it's an experimental idea.
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Has MAUI improved last couple of months?
And as Microsoft mentioned in the podcast, there are also implementations that use drawn controls, but those are not the standard ones and must be specifically downloaded separately by the developer. For example, https://github.com/dotnet/Microsoft.Maui.Graphics.Controls - " a .NET MAUI experiment that offers cross-platform, pixel-perfect, drawn controls"
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Clippy goes full cross-platform thanks to Avalonia UI framework
To note, Maui does theoretically allow pixel perfect rendering with it's renderer architecture. An experiment called Microsoft.Maui.Graphics.Controls does that through Maui.Graphics and can be a possible solution for targeting Linux. Though yeah it's an experiment overall than sometimes supported at the moment.
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Creating new Controls in .NET MAUI?
If however you're looking for custom controls, i've found very little describing how to go around making your own custom control. There is one repo on github made by one of the team: https://github.com/dotnet/Microsoft.Maui.Graphics.Controls
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Performance Improvements in .NET MAUI
Linux is experimentally supported if you use Microsoft.Maui.Graphics.Controls
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[Question] Pixel perfect drawn vs Native controls
The MS team have an experiment for Maui drawn controls: https://github.com/dotnet/Microsoft.Maui.Graphics.Controls I'm kind of hoping it becomes a full blown Maui feature at some point down the line 😁
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Will .NET MAUI be the next flutter?
Yes. Maui.Control.Graphics is a feature in that lets you create your UI pixel-perfect across platform. They even let you choose the design language to use (Material, Cupertino, and Fluent). Right now the controls are still few and very limited, not to mention that this feature is still experimental. They are also drawn using the platforms rendering API (explanation here)
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Too many weird 'gotchas' in Xamarin Forms! Is it normal??
It looks really cool tbh, seen a couple of videos. You can check it out here if you're interested: https://github.com/dotnet/Microsoft.Maui.Graphics.Controls
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Does MAUI support web somehow?
It doesn't support web. The most promising components at the moment to make this happen are: - https://github.com/dotnet/GraphicsControls . First they will need to get this working with normal platforms. - https://github.com/dotnet/Microsoft.Maui.Graphics . A dependency of the above library. Web code exists here but is not yet functional. - Blazor. In order to deploy usable Blazor wasm apps they need to get AOT support working: https://github.com/dotnet/aspnetcore/issues/5466 (Note the blazor you read about that is connected with MAUI is just another style of writing MAUI apps and doesn't allow MAUI apps to run on the web.)
- 5 Advantages of .NET MAUI Over Xamarin
What are some alternatives?
SkiaSharp - SkiaSharp is a cross-platform 2D graphics API for .NET platforms based on Google's Skia Graphics Library. It provides a comprehensive 2D API that can be used across mobile, server and desktop models to render images.
XF-Material-Library - A Xamarin Forms library for implementing Material Design
FFImageLoading - Fast & Furious Image Loading - Image loading, caching & transforming library for Xamarin and Windows
dotnet-maui-workshop - A full day workshop (.NET MAUI Workshop in a Box) on how to build apps with .NET MAUI for iOS, Android, macOS, and Windows
MTAdmob - Admob plugin for Xamarin Android and iOS
Introducing .NET Multi-platform App UI (MAUI) - .NET MAUI is the .NET Multi-platform App UI, a framework for building native device applications spanning mobile, tablet, and desktop.
Plugin.AudioRecorder - Audio Recorder plugin for Xamarin and Windows
awesome-xamarin-forms - A curated list of awesome Xamarin.Forms libraries and resources
ASP.NET Core - ASP.NET Core is a cross-platform .NET framework for building modern cloud-based web applications on Windows, Mac, or Linux.
MobileBlazorBindings - Experimental Mobile Blazor Bindings - Build native and hybrid mobile apps with Blazor
Plugin.Maui.Audio - Plugin.Maui.Audio provides the ability to play audio inside a .NET MAUI application