Microsoft.Maui.Graphics
Magick.NET
Microsoft.Maui.Graphics | Magick.NET | |
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11 | 12 | |
677 | 3,257 | |
- | - | |
0.0 | 9.6 | |
11 months ago | 6 days ago | |
C# | C# | |
MIT License | Apache License 2.0 |
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Microsoft.Maui.Graphics
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Discussion Thread
Microsoft.Maui.Graphics (which relies on Skia anyway but whatever)
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GlyphTypeface without WPF
I'm not sure if this is out of scope for https://github.com/dotnet/Microsoft.Maui.Graphics, but that seems to be the designated successor to the platform-specific graphics libs.
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ImageSharp leaving the .NET Foundation due to licensing change
Yea, they can keep using the old versions, but that locks them out of the new versions and breaks expectations, especially since they were a member of the .NET Foundation. So it's up to them to keep using a version that won't get fixes or new features or accept the new license.
This whole thing just points out how hard all of this is to get right. I understand both sides. But I do at least get the feeling that the ImageSharp team is a bit high strung.
https://github.com/dotnet/Microsoft.Maui.Graphics/issues/47
I think this is probably an intentional move to move away from Microsoft and the .NET Foundation in addition to trying to capitalize on people making a lot of money from the software package.
After having looked at the license, it seems reasonable enough to me aside from the technicalities others have brought up. The vvvv tool follows a similar license of, it's free unless you make money from it.
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Manipulate individual pixels
You can also write a MAUI app and then use https://github.com/dotnet/Microsoft.Maui.Graphics.
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Roundup of .NET MAUI - Week of June 27, 2022
This set of SkiaSharp views can be added to any .NET MAUI application for drawing. This is similar to what you can do with the built-in GraphicsView and Microsoft.Maui.Graphics, but directly to SkiaSharp.
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Minimalistic fluent api in C# to create complex reactive Avalonia applications
There's Microsoft.Maui.Graphics as well so that the renderer will not rely on native controls just like Avalonia and Flutter (but currently it's experimental). MAUI's flexible enough to enable that scenario, the bigger question is more on motivation from either MS or the community to make it happen.
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Views in Comet
For colors you have your choice of solid paint, linear and radial gradient paint, and more provided by Microsoft.Maui.Graphics.
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ASP.NET Core updates in .NET 6 Release Candidate 2 - Native dependencies for Blazor WebAssembly!
This work is a pre-cursor to Blazor WebAssembly support coming in the Microsoft.MAUI.Graphics repo, giving us a single .Net API to draw on all platforms MAUI supports, along with Blazor.
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Creating a new image from file path in .NET 5.0
In .NET 6, there will be Microsoft.Maui.Graphics (doesn't depend on Maui, despite its name).
- Does anyone know if MAUI will have its own graphic libraries or will we need to use Skia Sharp or use the new Xamarin drawing capabilities?
Magick.NET
- Archetype Counter (The perfect counter tool for PokeMMO)
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Discussion Thread
There's Magick.NET, in retrospect it would probably be the best option, but I already learned enough SkiaSharp so I'm sticking with that.
- Announcing ImageSharp 3.0.0
- Can I read a webp image from a stream to "System.Drawing.Image"
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Compress/resize images
Magick.NET is also good, but has some unmanaged dependencies.
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Why is there a lack of cool repos?
Magick.NET for image manipulation https://github.com/dlemstra/Magick.NET
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What is the best way to ensure that image file is not more than 5mb?
We use Image Magick for anything image related like that. It's free. It will even perform image compression if you want to do that. Here's the Magick.NET c# library.
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What are you using in your c# dotnet core commercial web apps for backend image processing? Like thumbnail creation and determining video length... FFmpeg looked like a good choice but then there is significant documentation regarding it being unavailable for commercial use.
If I could, I would use ImageSharp. But as we depend on some tiff features that are not implemented, I’m using ImageMagick via Magick.NET
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.NET 5 Generate Captcha image
And you think what your images will be x10 stronger?) Btw, you can use cross-platform Magick.NET, but don't do that use any of nuget packages captchas, most of then have image difficulty settings.
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Resizing an image without System.Drawing
If you're happy with using image magick there's always Magick.net https://github.com/dlemstra/Magick.NET
What are some alternatives?
SkiaSharp - SkiaSharp is a cross-platform 2D graphics API for .NET platforms based on Google's Skia Graphics Library. It provides a comprehensive 2D API that can be used across mobile, server and desktop models to render images.
ImageSharp - :camera: A modern, cross-platform, 2D Graphics library for .NET
FFImageLoading - Fast & Furious Image Loading - Image loading, caching & transforming library for Xamarin and Windows
ImageProcessor - :camera: A fluent wrapper around System.Drawing for the processing of image files.
MTAdmob - Admob plugin for Xamarin Android and iOS
OpenCvSharp - OpenCV wrapper for .NET
Plugin.AudioRecorder - Audio Recorder plugin for Xamarin and Windows
Emgu CV - Emgu CV is a cross platform .Net wrapper to the OpenCV image processing library.
GraphicsControls - Experimental Microsoft.Maui.Graphics.Controls - Build drawn controls (Cupertino, Fluent and Material)
ImageResizer - The official repository for ImageResizer
ASP.NET Core - ASP.NET Core is a cross-platform .NET framework for building modern cloud-based web applications on Windows, Mac, or Linux.
MetadataExtractor - Extracts Exif, IPTC, XMP, ICC and other metadata from image, video and audio files