RayTracer
Ray Tracer in C++ with openGL. (by Meirshomron)
clray
Realtime GPU (OpenCL) polygon mesh raytracer (by jtsiomb)
RayTracer | clray | |
---|---|---|
1 | 1 | |
13 | 3 | |
- | - | |
0.0 | 10.0 | |
over 3 years ago | over 8 years ago | |
C++ | C++ | |
- | GNU General Public License v3.0 only |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
RayTracer
Posts with mentions or reviews of RayTracer.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-09-23.
clray
Posts with mentions or reviews of clray.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-09-23.
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How do we write a ray tracer in opengl?
But this is all very awkward and pointless. Pixel shaders are not designed for that, and textures are not ideal for passing such information to the GPU. Ideally, you would use OpenGL compute shaders, or any other GPU compute API, and pass your geometry in "buffers". I've written a polygon mesh raytracer like that in OpenCL once upon a time: https://github.com/jtsiomb/clray
What are some alternatives?
When comparing RayTracer and clray you can also consider the following projects:
renderdoc - RenderDoc is a stand-alone graphics debugging tool.
vulkan-compute-ray-tracing - Interactive ray tracer made with Vulkan compute shader.
RayTracingInVulkan - Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.
manta-ray - An open source physically based renderer.
3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
Book_of_Shaders - not sad