RayTracer
Ray Tracer in C++ with openGL. (by Meirshomron)
Book_of_Shaders
not sad (by olesgedz)
RayTracer | Book_of_Shaders | |
---|---|---|
1 | 1 | |
13 | 0 | |
- | - | |
0.0 | 0.0 | |
over 3 years ago | about 3 years ago | |
C++ | GLSL | |
- | Apache License 2.0 |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
RayTracer
Posts with mentions or reviews of RayTracer.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-09-23.
Book_of_Shaders
Posts with mentions or reviews of Book_of_Shaders.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-09-23.
What are some alternatives?
When comparing RayTracer and Book_of_Shaders you can also consider the following projects:
renderdoc - RenderDoc is a stand-alone graphics debugging tool.
vulkan-compute-ray-tracing - Interactive ray tracer made with Vulkan compute shader.
manta-ray - An open source physically based renderer.
clray - Realtime GPU (OpenCL) polygon mesh raytracer
3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
RayTracingInVulkan - Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.