Mathc VS cglm

Compare Mathc vs cglm and see what are their differences.

Mathc

A simple and clean, glsl like, math (linear algebra) header only library for C. (by renehorstmann)
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Mathc cglm
2 12
15 2,043
- -
3.4 9.2
about 1 year ago 6 days ago
C C
GNU General Public License v3.0 or later MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Mathc

Posts with mentions or reviews of Mathc. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-03-01.

cglm

Posts with mentions or reviews of cglm. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-02.

What are some alternatives?

When comparing Mathc and cglm you can also consider the following projects:

GLM - OpenGL Mathematics (GLM)

linmath.h - a lean linear math library, aimed at graphics programming. Supports vec3, vec4, mat4x4 and quaternions

raylib - A simple and easy-to-use library to enjoy videogames programming

plutovg - Tiny 2D vector graphics library in C

sse2neon - A translator from Intel SSE intrinsics to Arm/Aarch64 NEON implementation

simd_utils - A header only library implementing common mathematical functions using SIMD intrinsics

Box2D - Box2D is a 2D physics engine for games

deka - Haskell decimal arithmetic

Torque3D - MIT Licensed Open Source version of Torque 3D from GarageGames

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

love - LÖVE is an awesome 2D game framework for Lua.