Our great sponsors
-
InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
here is a link to the code i mean https://github.com/shua/jams/blob/master/ld26/linearAlg.c , its at the end.
It's too bad you are using C. If you were using C++, you could use teh fantastic GLM library, which implements the vector math stuff from GLSL as CPU/C++ code. you might want to have a look at CLGM: https://github.com/recp/cglm
NOTE:
The number of mentions on this list indicates mentions on common posts plus user suggested alternatives.
Hence, a higher number means a more popular project.
Related posts
- Looking for fast, generalized lin alg library
- In what way should I write a matrix library for my OpenGL game?
- What can I replace the C++ code "Vector3f" with?
- What would be the best way to implement a (algebra) vector in C (for OpenGL purposes)?
- Using CGLM, why does the value of this vec4 affect the mat4?