MathJax
PixiJS
MathJax | PixiJS | |
---|---|---|
56 | 116 | |
9,908 | 42,552 | |
0.4% | 0.8% | |
1.0 | 9.9 | |
2 days ago | 4 days ago | |
TypeScript | ||
Apache License 2.0 | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
MathJax
- Ask HN: Tips to get started on my own server
- I don't always use LaTeX, but when I do, I compile to HTML (2013)
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Linear Transformers Are Faster After All
Developer tools point to MathJax https://www.mathjax.org/. If you disable javascript you can see some LaTex.
- MathJax – Beautiful and accessible math in all browsers
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Superscript and subscript
It is something we could add, but it is not planned in the near future. We also have requests for adding math notation (like https://www.mathjax.org/), and that could be a more general solution.
- Is it possible to learn maths and physics with Obsidian?
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Overline doesen't work properly
I don't know what Obsidian is, but if it's requiring old TeX math mode toggles (the double dollar sign), then it might not actually be using LaTeX underneath. Many tools that provide LaTeX-style syntax for equations are actually using something like MathJaX, BlahTex, or some custom system by which to translate LaTeX-like syntax into their own equation rendering. This often means you only get a pre-defined subset of what's possible with LaTeX (and the results are never quite faithful to how LaTeX would typeset them).
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What software do you use to correctly format math questions online?
This will depend heavily on where you're asking the question, e.g. stackexchange has built in mathjax to render it. I'm going to assume you're intending to ask here (because that would make sense), in which case check out the bottom of the sidebar.
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Need help installing Latex on Linux
From the screenshot, Obsidian looks like a typical Markdown editor that supports some LaTeX math syntax, probably rendered with something like Mathjax. On the other hand, Xournalapp seems to actually use LaTeX, even allowing you to use LaTeX packages like graphicx, tikz, etc.
- Appunti su pc o carta
PixiJS
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Release Radar • March 2024 Edition
If you're into video game dev, then PixiJS is something you need to know about. It's a HTML5 game engine that provides a lightweight 2D library across all devices. This latest update has a new package structure, custom builds, graphics API overhaul, and lots more. You can read about all these changes in the PixiJS Migration Guide. Also big congrats to PixiJS for being part of the open source community for ten years now! 😮.
- Ask HN: Tips to get started on my own server
-
JavaScript Libraries That You Should Know
6. Pixi.js
- JSON Canvas – An open file format for infinite canvas data
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A Visual Interactive Guide to Bloom Filters
https://pixijs.com/ and https://gsap.com/. All of the source code for my posts can be found at https://github.com/samwho/visualisations :)
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My thought on different engines
For full web games (yeah, I come from the web, so I try to make my family proud), I will recommend PixiJS. It has great support for TypeScript and works very well with Vite. It's lighter than other game engines, so it's better for web games. But you will need to do a lot of things by yourself.
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Not only Unity...
PixiJS (MIT/TypeScript) https://github.com/pixijs/pixijs
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Rebuilding Isometric World
That approach works well for what I was trying to archive but I am planning on adding more functionality into the website. Hence in this article, let me rebuild the project using Pixi.js and it’s React binding, React Pixi.
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Ask HN: Possible to make a game engine in the browser?
https://openarena.live/
There's also a bunch of Javascript game engines: https://github.com/collections/javascript-game-engines
Of those, BabylonJS seems pretty powerful for 3D: https://www.babylonjs.com/games/
Or PixiJS for 2D: https://pixijs.com/
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Consider web technologies for game development
https://pixijs.com/ is more of a 2D rendering framework, but powerful and very fast
What are some alternatives?
KaTeX - Fast math typesetting for the web.
Konva - Konva.js is an HTML5 Canvas JavaScript framework that extends the 2d context by enabling canvas interactivity for desktop and mobile applications.
WeasyPrint - The awesome document factory
Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]
mathquill - Easily type math in your webapp
react-canvas - High performance <canvas> rendering for React components
tikzjax - TikZJax is TikZ running under WebAssembly in the browser
A-Frame - :a: Web framework for building virtual reality experiences.
pandoc - Universal markup converter
Leaflet.PixiOverlay - Bring Pixi.js power to Leaflet maps
asciidoctor-web-pdf - Convert AsciiDoc documents to PDF using web technologies
cocos2d-html5 - Cocos2d for Web Browsers. Built using JavaScript.