MathGeoLib VS sokol

Compare MathGeoLib vs sokol and see what are their differences.

MathGeoLib

A C++ library for linear algebra and geometry manipulation for computer graphics. (by juj)

sokol

minimal cross-platform standalone C headers (by floooh)
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MathGeoLib sokol
2 38
672 6,062
- -
0.0 9.7
over 1 year ago about 16 hours ago
C++ C
- zlib License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

MathGeoLib

Posts with mentions or reviews of MathGeoLib. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-05-16.
  • Tools for rolling your own engine
    9 projects | /r/gamedev | 16 May 2022
    MathGeoLib for your simd but not psycho math and geometry
  • How to read entity IDs from pixels?
    1 project | /r/opengl | 25 Feb 2021
    Or sometimes the mouse ray is tested against the physics mesh (or the graphical mesh if it's simple enough), or a sphere/capsule/convex hull. There is plenty of open source code out there for doing these intersection tests, like this.

sokol

Posts with mentions or reviews of sokol. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-06.
  • STB: Single-file public domain libraries for C/C++
    4 projects | news.ycombinator.com | 6 Jan 2024
  • Container2wasm: Convert Containers to WASM Blobs
    16 projects | news.ycombinator.com | 3 Jan 2024
    I'm using Dear ImGui for my cross-platform code (which includes running in browsers):

    - https://floooh.github.io/visual6502remix/

    - https://floooh.github.io/tiny8bit/c64-ui.html

    - (start these samples by clicking on the little "UI" icon) https://floooh.github.io/sokol-html5/

    Platform abstraction is handled through the sokol headers: https://github.com/floooh/sokol

  • New Vulkan Documentation Website
    10 projects | news.ycombinator.com | 11 Oct 2023
    I wonder if using your library (https://github.com/floooh/sokol) instead of OpenGL will alleviate some of these issues for newcomers! There's already a sokol port of the learnopengl.com code (https://github.com/GeertArien/learnopengl-examples), so it shouldn't be too hard to match between the tutorial articles and these.
  • Meta Releases Intermediate Graphics Library
    12 projects | news.ycombinator.com | 7 Jul 2023
    If you're looking for something like this, Sokol is a much simpler alternative:

    https://github.com/floooh/sokol

    It doesn't support vulkan though, but if that's important to you you're probably much better off just using vulkan directly since it's supported on all the major platforms.

  • Why glibc 2.34 removed libpthread
    3 projects | news.ycombinator.com | 2 Jul 2023
    All I can do is give you a couple of Github ticket links where users of my libraries stumbled over the issue (and with different symptoms):

    - https://github.com/floooh/sokol/issues/376

    - https://github.com/floooh/sokol/issues/404

    - https://github.com/floooh/cimgui-sokol-starterkit/issues/6

    We then added a dummy call to a no-op pthread function, so that users can better figure out that they need to use -pthread because now they get a linker error instead of a runtime crash or hang. This has since reduced the 'support overhead' quite a bit:

    - https://github.com/floooh/sokol/pull/456

  • File for Divorce from LLVM
    9 projects | news.ycombinator.com | 29 Jun 2023
    My stuff for instance:

    https://github.com/floooh/sokol

    ...inspired by:

    https://github.com/nothings/stb

    But it's not so much about the build system, but requiring a separate C/C++ compiler toolchain (Rust needs this, Zig currently does not - unless the proposal is implemented).

  • Minimal cross-platform standalone C headers
    1 project | news.ycombinator.com | 12 Jun 2023
  • How can i play .wav file with C ?
    1 project | /r/C_Programming | 1 Jun 2023
    I have never personally used it but I'm pretty sure sokol has an audio library that might be what you are after.
  • Website with Godot?
    3 projects | /r/godot | 11 May 2023
    And I asked floooh for similar thoughts on making a website with sokol here: https://github.com/floooh/sokol/issues/825
  • I want to talk about WebGPU
    15 projects | news.ycombinator.com | 3 May 2023
    It's not Rust and TS, instead C and JS, but Emscripten has a very nice way of integrating C/C++ and JS (you can just embed snippets of Javascript inside C/C++ source files), e.g. starting at this line, there's a couple of embedded Javascript functions which can be called like C functions directly from the "C side":

    https://github.com/floooh/sokol/blob/4535a3b4be59eb912e77e04...

What are some alternatives?

When comparing MathGeoLib and sokol you can also consider the following projects:

gamedev_libraries - A collection of open source c/c++ libraries for gamedev

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

JsonCpp - A C++ library for interacting with JSON.

raylib - A simple and easy-to-use library to enjoy videogames programming

dds-ktx - Single header "no-allocation" KTX/DDS file reader

tinyrenderer - A brief computer graphics / rendering course

SFML - Simple and Fast Multimedia Library

LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com

sol2 - Sol3 (sol2 v3.0) - a C++ <-> Lua API wrapper with advanced features and top notch performance - is here, and it's great! Documentation:

v - Simple, fast, safe, compiled language for developing maintainable software. Compiles itself in <1s with zero library dependencies. Supports automatic C => V translation. https://vlang.io

nanovg - Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.

microui - A tiny immediate-mode UI library