MaterialMakerRayMarching
raymarching-workshop
MaterialMakerRayMarching | raymarching-workshop | |
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4 | 1 | |
59 | 928 | |
- | 0.0% | |
0.0 | 0.0 | |
over 1 year ago | over 2 years ago | |
MIT License | MIT License |
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MaterialMakerRayMarching
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SDF Fractal Noise
Also you can use my nodes at https://github.com/paulofalcao/MaterialMakerRayMarching for MaterialMaker for making procedural nodebased SDFs in Material Maker
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Version 0.02 of my Ray Marching lib for Material Maker
1 - Download the latest "MaterialMakerPauloFalcaoLib - v0.02.json" file from https://github.com/paulofalcao/MaterialMakerRayMarching , and save the file wherever you like
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Material Maker Ray Marching Library v0.01
100 procedural realtime animation using nodes and my Ray Marching Library for Material Maker 0.95 - https://github.com/paulofalcao/MaterialMakerRayMarching
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Ray Marching Library version 0.01 for Material Maker v0.95 is here! :)
You can find it here https://github.com/paulofalcao/MaterialMakerRayMarching
raymarching-workshop
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Saw this in the unity sub and was wondering if there were any tutorials or if anybody had an idea on how to achieve this in unreal engine?
but here is a good resource to learn about sdf and raymarching: https://github.com/electricsquare/raymarching-workshop
What are some alternatives?
shader-park-core - A JavaScript library for creating real-time 2D and 3D shaders. JS -> Shader. https://shaderpark.com/ https://twitter.com/shaderpark
VoxelPlugin - Voxel Plugin for Unreal Engine
sdf-viewer - A fast and cross-platform Signed Distance Function (SDF) viewer, easily integrated with your SDF library.
AvatarMe - Public repository for the CVPR 2020 paper AvatarMe and the TPAMI 2021 AvatarMe++
raytk - Raymarching shader toolkit for TouchDesigner
3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Renderman - Code and Slides for the NCCA Renderman lectures
cycles - The Cycles Render Engine - official mirror
spark-liquefy - Photoshop's liquefy filter in Meta Spark
DGE_workshop