manim
manifold
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manim | manifold | |
---|---|---|
152 | 19 | |
18,854 | 611 | |
6.4% | - | |
9.1 | 9.0 | |
4 days ago | 2 days ago | |
Python | C++ | |
MIT License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
manim
- A Rigorous Derivation of the Bubble Sort Curve
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3Blue1Brown: Visualizing Attention, a Transformer's Heart
Also check out community edition: https://www.manim.community
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This Week In Python
manim – A community-maintained Python framework for creating mathematical animations
- I'm new to try manim and it met some questions TypeError: __init__() got an unexpected keyword argument 'line_join'
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Old blog of Matt Henderson, beautiful math animations
I recently wanted to make something similar and I completely fell in love with https://www.manim.community/ created by 3B1B.
- Animated AI
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Text-to-CAD: Risks and Opportunities
https://github.com/gumyr/build123d :
> Build123d is a python-based, parametric, boundary representation (BREP) modeling framework for 2D and 3D CAD. It's built on the Open Cascade geometric kernel and allows for the creation of complex models using a simple and intuitive python syntax. Build123d can be used to create models for 3D printing, CNC machining, laser cutting, and other manufacturing processes. Models can be exported to a wide variety of popular CAD tools such as FreeCAD and SolidWorks.
> Build123d could be considered as an evolution of CadQuery where the somewhat restrictive Fluent API (method chaining) is replaced with stateful context managers* - e.g. with blocks - thus enabling the full python toolbox: for loops, references to objects, object sorting and filtering, etc.*
"Build123d: A Python CAD programming library" (2023) https://news.ycombinator.com/item?id=37576296
BREP: Boundary representation: https://en.wikipedia.org/wiki/Boundary_representation
Manim, Blender, PhysX, o3de, [FEM, CFD, [thermal, fluidic,] engineering]: https://github.com/ManimCommunity/manim/issues/3362
NURBS: Non-Uniform Rational B-Splines: https://en.wikipedia.org/wiki/Non-uniform_rational_B-spline
NURBS for COMPAS: https://github.com/gramaziokohler/compas_nurbs :
> This package is inspired by the NURBS-Python package, however uses a NumPy-based backend for better performance.
> Curve, and Surface are non-uniform non-rational B-Spline geometries (NUBS), RationalCurve, and RationalSurface are non-uniform rational B-Spline Geometries (NURBS). They all built upon the class BSpline. Coordinates have to be in 3D space (x, y, z)
test_curve.py, test_surface.py
https://github.com/compas-dev
compas_rhino, compas_blender
Blender docs > Modeling Surfaces; NURBs implementation, limits, challenges:
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Ask HN: What would you show an interviewer if they asked you for code samples?
A template language that I wrote for generating HTML. Meant to be included as a C++ library. https://github.com/Ghoti-io/Tang
Plenty of other C++ code of mine is on Github (such as a bunch of utility stuff, a thread pool, and a HTTP server that I'm writing from scratch), even though I would only call myself an intermediate C++ programmer. I just happen to like the language.
Or, if I had to throw other stuff into the mix, a fairly recent patch to Manim (Python) that got accepted (https://github.com/ManimCommunity/manim/pull/3155).
If I were really pressed, I would dig up a lot of my Drupal (PHP) stuff that I did years ago.
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What are you rewriting in rust?
I would love to have this https://github.com/manimCommunity/manim written in Rust. There have been previous attempts (bevy_manim and another one using nannou) but all of them are outdated
- Ask HN: What packages can be used to create interactive mathematics simulations?
manifold
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PicoGK is a compact and robust geometry kernel for Computational Engineering
Small in a relative sense compared to some larger codebase.
Here's a bit on Manifold:
https://github.com/elalish/manifold/wiki/Manifold-Library
and the author's blog is interesting:
https://elalish.blogspot.com/search/label/Manifold
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3D and 2D: Testing out my cross-platform graphics engine
For cad kernels I highly recommend manifold https://github.com/elalish/manifold
- OpenSCAD Survey - What should be improved ?
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C++: The Most Important Complexities
Our project https://github.com/elalish/manifold made use of this to speed up mesh processing algorithms a lot.
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Text-to-CAD: Risks and Opportunities
Wondering why no BRep support means it is not a CAD. It seems that OpenVSP doesn't use BRep but uses parametric surface [1]. I wonder if mesh-based modeling + some constraints solving will get you a CAD, or are there other requirements that I don't know? I only work on mesh processing library on my free-time and I don't know much about BRep.
[1] https://github.com/elalish/manifold/discussions/549#discussi...
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My Unhealthy Relationship with Keyboards ⌨
Unhealthy relationship with keyboards? Comparing with the r/MechanicalKeyboards or r/ErgoMechKeyboards people this relationship is more like divorced...
I added python binding and ended up being on of the devs for https://github.com/elalish/manifold because OpenSCAD is too slow for my modeling (I am quite impatient). Optimizing my keyboard for months with more than 5 complete rebuilds to optimize my design (looks like this: https://i.redd.it/xtf0f54mt7ya1.jpg), and is afraid of open sourcing it because my code looks too bad :(
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OpenSCAD's Web Playground got upgraded (still Alpha)
Now much faster and more stable thanks to the Manifold engine (https://github.com/elalish/manifold): in fact it is often faster than the last stable desktop release from https://openscad.org/.
Also much better code completion, and ships with a few examples from the various bundled libraries to get you started.
- Manifold Geometry library for topological robustness
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When I place down a CSGPolygon3D in this shape (haven't tried other shapes) it always opens a portal to hell, and it's not just in the editor, it's in the game too. Does anyone know what I can do about this?
At the end, they gonna replace it with ( elalish manifold.
- Manifold New Geometry Kernel for OpenSCAD
What are some alternatives?
Javis.jl - Julia Animations and Visualizations
gcodepreview - OpenSCAD library for moving a tool in lines and arcs so as to model how a part would be cut using G-Code.
processing - Source code for the Processing Core and Development Environment (PDE)
openscad - OpenSCAD - The Programmers Solid 3D CAD Modeller
cheatsheets - Official Matplotlib cheat sheets
pyscad - Python bindings for OpenSCAD
python_turtle_art - Using Python Turtle module to draw this masterpiece - a combination of 2D geometry, Pop Art and Coding
jsketcher - Parametric 2D and 3D modeler written in pure javascript
p5.js - p5.js is a client-side JS platform that empowers artists, designers, students, and anyone to learn to code and express themselves creatively on the web. It is based on the core principles of Processing. http://twitter.com/p5xjs —
build123d - A python CAD programming library
geogebra - GeoGebra apps (mirror)
dactyl-configurator - Generate Dactyl keyboard designs from your browser.