MWSE VS Ashita-v4beta

Compare MWSE vs Ashita-v4beta and see what are their differences.

Ashita-v4beta

Ashita v4 Beta release repository. Contains the current, most up-to-date, publicly released version of the Ashita v4 beta. (by AshitaXI)
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MWSE Ashita-v4beta
5 1
108 49
0.9% -
9.6 7.3
2 days ago 9 days ago
C++ C++
GNU General Public License v3.0 only GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

MWSE

Posts with mentions or reviews of MWSE. We have used some of these posts to build our list of alternatives and similar projects.
  • Help catching up on mods/remakes scene
    1 project | /r/Morrowind | 28 Mar 2023
    The alternative is to install Morrowind Code Patch, Morrowind Graphics Extender XE, and the latest nightly build of MWSE. There are a number of benefits to this approach, the biggest one being that there are a lot of MWSE mods that people like which aren't available to OpenMW players. For me, the primary draw is that Morrowind Code Patch has some features that aren't available to OpenMW players (In particular, the option to have female Argonians wear male armor is so blindingly obvious to me, it drives me nuts playing without it).
  • Need help Modding
    1 project | /r/Morrowind | 6 Mar 2023
    If you aren't using OpenMW, you will want Morrowind Code Patch, Morrowind Graphics Extender XE, and (maybe) the nightly build of MWSE. MCP and MWSE are requirements for a lot of mods -- depending on which mods you use, the version of MWSE that comes with MGE XE may be sufficient, but others may require a newer version (the "nightly build"). Using mods without either of these two set ups (OpenMW vs MCP + MGE XE + MWSE) isn't really worth it imo -- they're the only way to get good graphics, and one or the other is a requirement for many good mods. My suggestion is that your first step should be to pick one of the two -- OpenMW will be easier to set up.
  • Anybody have the file for Mastering Magicka? Can't find a download anywhere.
    1 project | /r/tes3mods | 18 Feb 2023
    Greatness7 posted an updated esp for the mod and a Lua version. Apparently, a newer version of MWSE broke the original mod. You can get both the updated esp and the new Lua version here: https://github.com/MWSE/MWSE/issues/116
  • Looking for function documentation for MWSE LUA
    1 project | /r/tes3mods | 11 Sep 2021
    I'm trying to find the documentation for functions to do LUA scripting in MWSE, but my research keeps leading me back to this website or some page relating to it which says the pages don't exist.
  • Mod Organizer 2 appears to install mods but actually does nothing.
    1 project | /r/Morrowind | 3 Jan 2021
    Kind of a long shot, but also try updating to the latest version MWSE. (The one in MGE XE is a bit outdated, works with most mods but not all.)

Ashita-v4beta

Posts with mentions or reviews of Ashita-v4beta. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing MWSE and Ashita-v4beta you can also consider the following projects:

RED4ext - A script extender for REDengine 4 (Cyberpunk 2077).

reshade - A generic post-processing injector for games and video software.

lqt - Lua Binding for Qt5

sol2 - Sol3 (sol2 v3.0) - a C++ <-> Lua API wrapper with advanced features and top notch performance - is here, and it's great! Documentation:

Cocos2d - Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.

openmw - OpenMW is an open-source open-world RPG game engine that supports playing Morrowind. Main repo and issue tracker can be found here: https://gitlab.com/OpenMW/openmw/

luas - Gearswap luas

neoGFX - Cross-platform GPU-oriented C++ application/game framework

sheolhelper - Windower addon for Final Fantasy XI

love - LÖVE is an awesome 2D game framework for Lua.