MCHPRS
feather
MCHPRS | feather | |
---|---|---|
22 | 19 | |
1,499 | 2,552 | |
1.4% | 0.3% | |
8.5 | 2.4 | |
9 days ago | 22 days ago | |
Rust | Rust | |
MIT License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
MCHPRS
- Minecraft High-Performance Redstone Server
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Can i make a minecraft mod with rust and what are the benefits?
You can compile redstone using Rust though, see https://github.com/MCHPR/MCHPRS and https://youtu.be/-BP7DhHTU-I
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Am I wrong?
Someone made a Redstone JIT compiler.
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Redstone Computer V2.1 Running Multiplication Algorithm
I don't know if you know about MCHPRS. It's a multi-threaded self-hosted MC Server made specifically for redstone. It gives you more control over redstone.
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Minecraft - Rust Edition
https://github.com/MCHPR/MCHPRS (redstone only)
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Will Rust become (more) High Level with time?
It sure is! https://github.com/MCHPR/MCHPRS
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1Hz CPU made in Minecraft running Minecraft at 0.1fps with server imlemented in Rust
The relevant bit is https://github.com/MCHPR/MCHPRS and Rust snippet starting from 0:25
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1Hz CPU made in Minecraft running Minecraft [video]
Pretty cool.
The program itself was written in an existing intermediate language called URCL, which was then compiled to CHUNGUS2 assembly. CHUNGUS2 is the processor made with Minecraft's redstone mechanics. The processor was emulated for development, but the demo is running on MCHPRS, a Minecraft server that uses Wasmtime's Cranelift to JIT the redstone operations, which are represented as a weighted directed graph. Before MCHPRS optimizing redstone performance using compiler techniques was not thought to be possible. With MCHPRS the demo takes 9 hours to run, it would take decades without it.
https://github.com/sammyuri/minecraft
https://github.com/MCHPR/MCHPRS
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Someone made Minecraft in Minecraft with a redstone computer (with CPU, GPU and a low-res screen)
Yes, the 2,000,000x slowdown mentioned in the trailer is relative to vanilla. But because it would take a decade to record this footage at that speed, they're using this Minecraft server implementation optimized for redstone: https://github.com/MCHPR/MCHPRS
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Minecraft running on a redstone CPU/GPU implemented in Minecraft, running on a custom Minecraft server (written in Rust) capable of performing redstone calculations 10,000x faster than vanilla Minecraft
It looks like these are the only existing items, which were enough to accomplish the goals of this project
feather
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I’m on a crusade
Server side: - https://github.com/feather-rs/feather - https://github.com/valence-rs/valence
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A guide to setting up a cloud server network
- What server software or framework to use. Ideally, if you dont need too much vanilla features (world generation, all mobs & items implemented, etc), I'd use something lightweight that is not based off of the vanilla server software. There are a few projects like this on github, including: https://github.com/Minestom/Minestom , https://github.com/feather-rs/feather , https://github.com/KryptonMC/Krypton , https://github.com/df-mc/dragonfly (bedrock). Which one you use will probably depend mostly on your preference. - You will need a way to store data separate from the servers. A database like postgres should work. There are a lot of different databases tho!
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What would you rewrite in Rust?
There has been some work... feather mc server and piston's hematite client This client also seems to be in active development: Leafish
- Minecraft - Rust Edition
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But guys, if you had to choose?.....
There is the feather port of Minecraft server. Lacking a gui but the serve could easily reach parity with some community help
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Handling minecraft-like worlds in a rusty way?
As far as your enum idea goes, I don't directly see a place for storing chunk data in an enum (in the way that you would with Some(T). But, totally OK to store your block types that way (as feather-rs does)
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Feather: A Minecraft server implementation in Rust
The insight contributors chart is usually a good clue. It’s not perfect because it only shows the main branch configured in GitHub and some project haven’t merged to main in years.
Still, it’s good to see how many real contributors a project has, and how active they are over time.
https://github.com/feather-rs/feather/graphs/contributors
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Compile the Minecraft Server (Java Edition) to Native with GraalVM Native Image
In a similar vein, there is also a Rust-based Minecraft server implementation:
https://github.com/feather-rs/feather
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Sandboxed plugins in Rust
I think feather's plugin system is pretty cool
What are some alternatives?
ferium - Fast and multi-source CLI program for managing Minecraft mods and modpacks from Modrinth, CurseForge, and GitHub Releases
Paper - The most widely used, high performance Minecraft server that aims to fix gameplay and mechanics inconsistencies
hematite - A simple Minecraft written in Rust with the Piston game engine
PackSquash - 📦 Minecraft: Java Edition resource and data pack optimizer which aims to achieve the best possible compression, performance and protection, improving pack distribution, storage and in-game load times.
chungus-2-assembler - Assembler and example programs for the CHUNGUS 2 Minecraft CPU.
ferium - Fast and multi-source CLI program for managing Minecraft mods and modpacks from Modrinth, CurseForge, and Github Releases [Moved to: https://github.com/gorilla-devs/ferium]
MinecraftHDL - A Verilog synthesis flow for Minecraft redstone circuits
mcsoft-auth - Authenticate to Minecraft using the Microsoft Authentication Scheme from Rust.
stork - 🔎 Impossibly fast web search, made for static sites.
cuberite - A lightweight, fast and extensible game server for Minecraft