MCHPRS
ferium
MCHPRS | ferium | |
---|---|---|
25 | 17 | |
1,824 | 1,230 | |
1.9% | 1.7% | |
8.3 | 8.1 | |
5 days ago | 7 days ago | |
Rust | Rust | |
MIT License | Mozilla Public License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
MCHPRS
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A Minecraft server written in COBOL
A minecraft server isn't exactly a small side project. There are some in works for 3-5 years and they are not yet complete, some have very specific features (like https://github.com/MCHPR/MCHPRS which is meant for redstone showcases). This COBOL server doesn't yet implement lighting and that's one of the hardest parts since mob generation also depends on it. It also didn't fully implement some blocks. You need years to finish a minecraft server so getting something done fast isn't the best path along the way.
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We built the best "Bad Apple!!" in Minecraft
> - Runs at 1 million ticks per second thanks to MCHPRS server - which is 5.8 kHz clock speed
I had to go look into this, because that's shockingly fast. The latest Intel CPUs have a 6.2 GHz clock rate when TVBing, so each Minecraft tick runs in ~1,000 CPU cycles. Each thread handles 65k surface blocks (256x256 plot), so that means each cycle is processing upwards of 10 surface cycles in the most lenient circumstances I can think of.
I went to go look into how on Earth they're doing that with all this Redstone around; there are some docs at [1] if anyone else is curious. It looks like they have some kind of Redstone "compiler" that converts the Redstone blocks into a graph, and execution happens on that graph.
That's crazy impressive. It does make using Minecraft feel a little silly, to me and perhaps only me. They have an input step where they basically parse the map, convert it to a graph that seems to resemble the AST of an LLVM IR, and then execute it. It makes Minecraft feel like a very awkward scripting language to me; why stack 16k Redstone cubes manually just so they can parse it into an IR instead of just scripting generating the IR or something like that?
1. https://github.com/MCHPR/MCHPRS/blob/master/docs/Redpiler.md
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I don't know how CPUs work so I simulated one in code
The state of the art these days is https://github.com/MCHPR/MCHPRS
It's an implementation of the minecraft server that compiles redstone into a graph representation, and then does optimisations like constant folding, tree shaking, etc. Very cool project.
- Minecraft High-Performance Redstone Server
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Can i make a minecraft mod with rust and what are the benefits?
You can compile redstone using Rust though, see https://github.com/MCHPR/MCHPRS and https://youtu.be/-BP7DhHTU-I
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Am I wrong?
Someone made a Redstone JIT compiler.
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Redstone Computer V2.1 Running Multiplication Algorithm
I don't know if you know about MCHPRS. It's a multi-threaded self-hosted MC Server made specifically for redstone. It gives you more control over redstone.
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Minecraft - Rust Edition
https://github.com/MCHPR/MCHPRS (redstone only)
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Will Rust become (more) High Level with time?
It sure is! https://github.com/MCHPR/MCHPRS
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1Hz CPU made in Minecraft running Minecraft at 0.1fps with server imlemented in Rust
The relevant bit is https://github.com/MCHPR/MCHPRS and Rust snippet starting from 0:25
ferium
- I'm unable to download the modpack due to using Linux.
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Building a Fabric-based pack on Linux
Not sure exactly what you're looking for, but I think my mod manager ferium. It is a CLI though, but you are on Linux after all so I assume you should be fine with it. Ferium will add all the required dependencies of a mod, it will prompt you for optional dependencies, and you can also add any other mods and they will all be stored in one nice file. You can then upgrade to the latest versions at any time.
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error while opening fabric
curseforge is bloat, use Ferium
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tried to play better minecraft modpack but this error showed uo (crash log in the comments)
(I recommend Ferium)
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Fabric console commands not readable
dont use repeat mods, remove the older teralith, also update all of your mods, I recomend ferium
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Mojang are redeeming themselves with this update
not to sound annoying, but i reccomend https://github.com/gorilla-devs/ferium it works with any launcher and is like really easy
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For the people checking my profile because of the enchantment glint pack, here's a download (and eventually planet minecraft link)
On the topic of updating mods, are you tired of performing that repetitive task? If you’re not already using it, I can recommend ferium. It’s a command line mod management utility that keeps your mods up to date with a command. It is also open source. https://github.com/gorilla-devs/ferium
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PolyMC WAS NOT compromised
GD is too busy for my taste--I'm honestly looking at some command-like launchers like ferium (also from GorillaDevs) or portablemc (because 🐍 python 🐍), but I'm also giving it a day to see how quickly "PlaceholderMC"* gets off the ground.
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Switch off of PolyMC ASAP
ferium isn't a launcher, it's a command line mod manager/updater, but it does support curse and handling modpacks, just point it to an instance's mods folder https://github.com/gorilla-devs/ferium/
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PolyMC compromised apparently according to essential mod devs
Ferium?
What are some alternatives?
hematite - A simple Minecraft written in Rust with the Piston game engine
starsector-mod-manager-rust - A mod manager for Starsector, a space fleet-battle and economics simulator. This time written in Rust.
MinecraftHDL - A Verilog synthesis flow for Minecraft redstone circuits
PolyMC - A custom launcher for Minecraft that allows you to easily manage multiple installations of Minecraft at once (Fork of MultiMC)
fastnbt - Fast serde serializer and deserializer for Minecraft's NBT and Anvil formats
Hive - Lightweight and blazing fast key-value database written in pure Dart.