Lorien
scatter
Lorien | scatter | |
---|---|---|
35 | 11 | |
4,946 | 1,862 | |
- | - | |
6.3 | 7.4 | |
about 1 month ago | 6 days ago | |
GDScript | GDScript | |
MIT License | MIT License |
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Lorien
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Show HN: GodotOS: A Fake Operating System Interface Made in the Godot Engine
Completely agreed! I've been meaning to write a blog post on using Godot to professionally create cross-platform applications (and probably will soon). The short of it is that Godot is fantastic as a UI builder, and I think a lot of people are slowly realizing it. Many professional applications have been built with Godot[0] , and I also want to give a shoutout to Lorien[1] which is my favorite whiteboard application also made in Godot, and what partially inspired this whole project.
[0]: https://alfredbaudisch.com/blog/gamedev/godot-engine/standal...
[1]: https://github.com/mbrlabs/Lorien
- Lorien v0.6.0 (infinite canvas drawing program, written in Godot)
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Create non-game apps with Godot Engine
another example of an interesting application for godot that's not a game is https://github.com/mbrlabs/Lorien - an infinite canvas for drawing.
- Godot 4.1 Is Released
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E-ink app for KDE
Did you try this?
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Godot for Rich Client Applications?
Lorien
- Is it possible to make an app like OneNote?
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Post your favorite programs
[Lorien](https://github.com/mbrlabs/Lorien)
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Zoom in! Enhance!
https://github.com/mbrlabs/Lorien (wip, apparently)
- Lorien – Infinite canvas drawing/whiteboarding app
scatter
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How to convenient place many scene instance/objects with collision?
As many of you know, there is an addon called ProtonScatter (https://github.com/HungryProton/scatter) that allows you to conveniently place meshes and scene instances. However, I noticed that it ignores any collision in the scene wich it instance. So, is there really no way to enable collision in this plugin? Or there is another some way to conveniently place objects with a collision(For example trees), because just copying under a hundred trees is not very convenient. Sorry if it's stupid question. Thank you in advance!
- How do you properly use MultiMesh in Godot 4? I'm trying to making random instances of my grass mesh(obj) on top of the ground I keep getting this invalid mesh error
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Combining an animated sequence with combat worked out, can't wait to make some "oh shit" moments for the players
Also, if you haven't tried https://github.com/HungryProton/scatter yet, this is your sign to use it. It saves so much time it's insane.
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What Godot plugins do you find useful?
Sure https://github.com/HungryProton/scatter
- How's My Port from Godot 3 to Godot 4 Doing? / 'Penitent' Devlog 17
- Godot or Unity?
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RayCasting within a Multimesh (Project onto Geometry)
So basically I am trying to project a MultiMesh index onto geometry without using heightmaps, similar to u/HungryProton's Scatter Plugin.
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Hello! I want to contribute to an open source tool project for Godot. Which one would you recommend?
Some addons/modules i used: Scatter, Smart2DShape, Anima, Goost and of course all of Zylans's stuff.
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How to randomly place foliage around a level (3D)
There's also this tool/plugin https://github.com/HungryProton/scatter. Haven't used it myself but it seems pretty powerful, if you don't want to just make use of it there source is there to be read so you can base your own system off of it.
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Scatter V2 - My free add-on to randomly place props, now available with more features and better UX!
Grab it on GitHub: https://github.com/HungryProton/scatter
What are some alternatives?
xournalpp - Xournal++ is a handwriting notetaking software with PDF annotation support. Written in C++ with GTK3, supporting Linux (e.g. Ubuntu, Debian, Arch, SUSE), macOS and Windows 10. Supports pen input from devices such as Wacom Tablets.
SmartShape2D - A 2D Terrain Tool for Godot
notable - The Markdown-based note-taking app that doesn't suck.
godot_heightmap_plugin - HeightMap terrain for Godot implemented in GDScript
Goost - A general-purpose, extensible and customizable C++ extension for Godot Engine.
input-wacom - Linux kernel driver for Wacom devices
godot_terrain_plugin - 3D Terrain plugin for Godot Engine [NO LONGER MAINTAINED]
Method-Draw - Method Draw, the SVG Editor for Method of Action
material-maker - A procedural textures authoring and 3D model painting tool based on the Godot game engine
anima - Godot: run sequential and parallel animations with less code