LookAtThat
ZQuestClassic
LookAtThat | ZQuestClassic | |
---|---|---|
7 | 11 | |
106 | 450 | |
- | 0.0% | |
8.9 | 9.9 | |
5 months ago | about 17 hours ago | |
Swift | C++ | |
MIT License | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
LookAtThat
-
Ask HN: Show me your half baked project
https://github.com/tikimcfee/LookAtThat
View, search, and analyze arbitrary source code (best support of Swift right now) in 3D and AR space. You open your phone or tablet, yeet hundreds of files into 3D space, and can start highlighting, moving, and tracing execution by literally walking around your code. The desktop app has similar features, and the standard 3D viewer is just as fun.
I would love help - from anyone of any kind - to build this out towards greater usefulness. It’s a lot of fun, it’s super cool to look at, and it’s the thing I’ve wanted to use since I was a small child.
“Let me touch the words!!”
-
A Developer's View of Vision Pro
I feel like I’ve been spamming this everywhere and any time I get the chance, but I really want people to join in and help define this experience with me for developers.
https://github.com/tikimcfee/LookAtThat
AR VR for iOS and macOS. Millions of glyphs. Instant control. There’s magic here. If this excites you, work with me and help make this a reality! I don’t have all of it in me.
I wish I did. I don’t. I don’t have all the time and energy. But there are people here that if they spent just a little time to work on this, we would be in the future of a 3D code space in days, and not weeks or months.
I owe a new readme for the project. If any of this makes you feel any feelies, get in contact with me star it, make noise, whatever!
Lotta love to yall. Thanks for letting me vomit words.
-
Wideboard: Render _all_ of Linux's source code in a browser tab via WebGL
I have this mostly working for Swift by thread and execution tracing matched to syntax analysis in https://github.com/tikimcfee/LookAtThat.
You can record app execution, and then play it back thread and line and by line to see each line executing in time. It’s kinda fun to see millions of lines flash and highlight and move at 60fps and seeing implicit relationships between executing files and high level functional flows
-
Ask HN: Visualizing software designs, especially of large systems (if at all)?
If I may be so bold as include something I’m working on myself, I’d love to chime in! I’m not functionally complete, but feel like I’m writing an amalgamation of all of the above tools.
https://github.com/tikimcfee/LookAtThat
ZQuestClassic
-
Ask HN: What rabbit hole(s) did you dive into recently?
I've been doing some modernization on an old scripting language used by the game engine I work on [1]. Added a garbage collector, simplified how internal symbols are defined, added a VS code extension with some niceties like syntax highlighting, "Go to Definition", and doc tooltips. Also recently added support for websockets and plan to tackle JSON soon.
https://github.com/ZQuestClassic/ZQuestClassic
-
Lessons from Open-Source Game Projects
ZQuest Classic - Engine to play and create games like the original Zelda. C++, OpenGL
-
Ask HN: Show me your half baked project
Developing a new website for the open source game engine I work on. Nearly finished with it.
https://zquestclassic.com
It's a Zelda-like game engine with some 1000ish games made in it over 20 years. Used to be called Zelda Classic, but we renamed it this year.
-
A forum engine written in Assembly
Thanks, that was a silly oversight. Your comment is appreciated, as it saved an instruction in my game engine's JIT compilation :)
https://github.com/ArmageddonGames/ZQuestClassic/commit/0a78...
-
Show HN: Using C++23 <stacktrace> to get proper crash logs in C++ programs
I found Sentry's crash reporting (which uses crashpad) simple enough to configure into an existing CMake build within an afternoon.
Building Sentry/crashpad from source in a few lines of CMake: https://github.com/ArmageddonGames/ZQuestClassic/commit/3471...
And a few lines in the main function: https://github.com/ArmageddonGames/ZQuestClassic/commit/3471...
-
Ask HN: Examples of desktop software with 20+ years of longevity?
My hobby is working on a 20+ year game engine. Still occasionally delete DOS-only code in it. https://github.com/ArmageddonGames/ZQuestClassic
-
MSVC: The Devourer of Const
```
The `Hero.{x,y}` properties here are a custom fixed precision number class with some implicit conversions to int, which I suspect being relevant to the crash.
[1] https://github.com/ArmageddonGames/ZQuestClassic/blob/e678e9...
-
Ccache – a fast C/C++ compiler cache
https://github.com/ArmageddonGames/ZQuestClassic/commit/641d...
Using it locally too, works great on Mac, but on Windows ccache has some problems caching debug builds. IIRC the embedded debug symbols use absolute paths, so the presence of this particular flag (/Z something...) disables cache eligibility.
-
An evolution of handhelds. 1989-2022
i love zelda. if interested in custom quests on pc, go to zeldaclassic.com 100s of custom quests
-
Nintendo games I have played in my life. Rate my taste.
If you'd like to try custom quests on computer, go to http://zeldaclassic.com
What are some alternatives?
LockView - Foundry VTT module: Locks the view for the purpose of using Foundry on a digital playmat, such as a horizontally mounted TV. Scales the scene so the gridsize is always displayed corresponding to a real-world size, and can block zooming and panning
shellrunner - Write safe shell scripts in Python.
TypeScript-Call-Graph - CLI to generate an interactive graph of functions and calls from your TypeScript files
nature - 🍀 The Nature Programming Language, may you be able to experience the joy of programming.
saddle-data-graph - where does it come from, where does it go?
react-gamin - A rockin' React library for makin' games!
rugivi - The adult media landscape browser
esther - Dear Esther, you're about to become an idea for a diary app that embeds an LLM.
muziko - Practice every song you know
icecream - Distributed compiler with a central scheduler to share build load
wiredhoo - Project to add wired connectivity to a Wahoo Kick by emulating the ANT+ profile within an emulated ANT USB stick; the host believes it is communicating to a ANT+ wireless device. Broader scope to be an open-source firmware replacement for trainers.
seleneCMSBundle - Add CMS functionality to your Symfony Apps