LjTools VS moonscript

Compare LjTools vs moonscript and see what are their differences.

LjTools

LuaJIT 2.0 bytecode parser, viewer, assembler and test VM. Lua 5.1 parser, IDE and debugger. (by rochus-keller)
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LjTools moonscript
11 35
251 3,126
- -
0.0 4.4
over 1 year ago 6 months ago
C++ Lua
GNU General Public License v3.0 only -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

LjTools

Posts with mentions or reviews of LjTools. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-21.
  • LuaJIT decompiler that supports GOTO statements?
    3 projects | /r/lua | 21 Jun 2023
    I dug a little more and came across this tool which does seem to have the capability to view all LuaJIT Bytecode. https://github.com/rochus-keller/LjTools
  • A History of Lua
    14 projects | news.ycombinator.com | 10 Aug 2022
    > a large lua game code base, over 4000 files, 1.5 million lines of code

    Interesting; how do you manage to keep consistency? Do you have special tools to e.g. detect inadvertent global variables? I once wrote a Smalltalk VM in Lua (https://github.com/rochus-keller/Smalltalk/blob/master/Inter...) which is a much smaller code base but even with this size I quickly would have lost track of e.g. scopes and names without tools I had to write myself (https://github.com/rochus-keller/LJTools).

  • Minimalism in Programming Language Design
    6 projects | news.ycombinator.com | 24 May 2022
  • KT/COBOL — Choosing a VM edition — I need to hear your experiences with the VM you're currently using for your project.
    6 projects | /r/ProgrammingLanguages | 20 May 2022
    Most of my languages have VM backends; see e.g. https://github.com/rochus-keller/Oberon; I implemented different backends generating LuaJIT bytecode; a year ago I switched to Mono which is based on ECMA-335; here is a discussion why I switched: https://github.com/rochus-keller/Oberon/releases/tag/IDEv0.9.0; I implemented utility libraries for both LuaJIT and CIL bytecode; see https://github.com/rochus-keller/LjTools/, https://github.com/rochus-keller/Pelib/ and https://github.com/rochus-keller/MonoTools/. I evaluated many VMs and think the mentioned ones are best suited. There were a lot of challenges with both technologies, what is to be expected, and too much to describe here.
  • LuaJIT for backend?
    6 projects | /r/ProgrammingLanguages | 2 Jan 2022
    LuaJIT is well suited as a backend/runtime environment for custom languages; I did it several times (see e.g. https://github.com/rochus-keller/Smalltalk, https://github.com/rochus-keller/Som/, https://github.com/rochus-keller/Oberon/). I also implemented a bit of infrastructure to ease the reuse: https://github.com/rochus-keller/LjTools. LuaJIT has some limitations though; if you require closures you have to know that the corresponding LuaJIT FNEW bytecode is not yet supported by the JIT, i.e. switches to the interpreter; as a work-around I implemented my own closures; LuaJIT also doesn't support multi-threading, but co-routines; and there is no debugger, and the infrastructure to implement one has limitations (i.e. performance is low when running to breakpoints). For most of my projects this was no issue. Recently I switched to CIL/Mono for my Oberon+ implementation which was a good move. But still I consider LuaJIT a good choice if you can cope with the mentioned limitations. The major advantage of LuaJIT is the small footprint and impressive performance for dynamic languages.
  • Writing a Register Based VM
    3 projects | /r/ProgrammingLanguages | 16 Sep 2021
    Implementing a VM is certainly interesting, but if you just need a fast backend you could generate LuaJIT bytecode (see e.g. https://github.com/rochus-keller/ljtools/ LuaJitComposer.h/cpp).
  • Finl Is Not LaTeX
    8 projects | news.ycombinator.com | 27 May 2021
  • (LuaJIT) How to directly modify strings within LuaJIT Bytecode?
    2 projects | /r/lua | 26 Apr 2021
  • Bytecode for a Register Machine
    5 projects | /r/ProgrammingLanguages | 15 Feb 2021
    If you want to re-use LuaJIT as a backend, have e.g. a look at https://github.com/rochus-keller/ljtools
  • Favorite Program for writing LUA?
    1 project | /r/lua | 23 Dec 2020
    Recently I mostly use https://github.com/rochus-keller/LjTools#lua-parser-and-ide-features

moonscript

Posts with mentions or reviews of moonscript. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-09-13.
  • Why Fennel?
    12 projects | news.ycombinator.com | 13 Sep 2023
    Now I like lua, and think single pass is the way to go for interpreted, since you don't have the disadvantage of a slow compile time no matter how big your codebase gets, BUT its not great to write in. things like +=, ++, are not possible, which means the only solution is to transpile into it, which has led to some good languages like moonscript[0], teal[1] which offers static type checking, an absolute must as your codebase grows.

    [0]: https://moonscript.org/

  • Forth: The programming language that writes itself: The Web Page
    7 projects | news.ycombinator.com | 16 Jul 2023
    That can be very productive and clever, but be - and stay - aware that such polyglot solutions tend to be maintenance headaches in the longer run.

    There is a really nice open source project out there that allows you to train your hearing and your sightreading, but it's written in the authors own language which in turn compiles to JavaScript and the headache to set up their toolchain is such that I haven't bothered fixing any of the bugs that I'm aware of (and there are plenty).

    https://sightreading.training/

    https://github.com/leafo/sightreading.training

    It's written in a language called 'Moonscript':

    https://github.com/leafo/moonscript

    Which compiles to Lua. Which compiles to JS.

    Madness. Nice madness, but still, it stopped me from being a contributor.

  • Lua: The Little Language That Could
    19 projects | /r/programming | 28 May 2023
    RE: the cost of switching at this point, what about languages that compile to Lua? Like https://moonscript.org/. That would let you keep the legacy code, no?
  • Trying to make a website with Lapis
    2 projects | /r/lua | 25 Mar 2023
    In the case of Lapis, it is actually written in Moonscript, which needs a few more things.
  • Launch HN: Moonrepo (YC W23) – Open-source build system
    12 projects | news.ycombinator.com | 21 Feb 2023
  • Using Lua with C++
    9 projects | news.ycombinator.com | 14 Feb 2023
  • Using other languages
    6 projects | /r/ComputerCraft | 8 Feb 2023
    There's also some languages made to compile straight to Lua: - MoonScript is the most popular Lua wrapper - it's built to be more Python-like, featuring indentation-based scopes, function calls without parentheses, lambda syntax, list comprehension, and much more. - Yuescript is a modern update to MoonScript that adds more features (I haven't used it myself, so I'm not entirely sure exactly how it differs from MS). - Teal is a version of Lua that adds static typing for better code standards.
  • Best Websites For Coders
    51 projects | dev.to | 25 Jan 2023
    A programmer-friendly language that compiles to Lua.
  • data types in function definition
    12 projects | /r/lua | 13 Jan 2023
  • A MiniTron In 47 Lines
    2 projects | dev.to | 11 Jan 2023
    This is a sample code for learning, written in Moonscript for TIC-80:

What are some alternatives?

When comparing LjTools and moonscript you can also consider the following projects:

SATySFi - A statically-typed, functional typesetting system

Yuescript - A Moonscript dialect compiles to Lua.

ubpf - Userspace eBPF VM

nelua-lang - Minimal, efficient, statically-typed and meta-programmable systems programming language heavily inspired by Lua, which compiles to C and native code.

Oberon - Oberon parser, code model & browser, compiler and IDE with debugger

TypeScriptToLua - Typescript to lua transpiler. https://typescripttolua.github.io/

port70 - A Gopher server in Lua

luau - A fast, small, safe, gradually typed embeddable scripting language derived from Lua

tex-rs - A port of TeX82 to Rust. (WIP)

TIC-80 - TIC-80 is a fantasy computer for making, playing and sharing tiny games.

langs

LuaJIT - Mirror of the LuaJIT git repository