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There's many different languages that can compile to Lua: - TypeScript is probably the most well-known and most compatible language for Lua. The TypeScriptToLua compiler lets you compile TypeScript code into Lua with a mostly 1:1 conversion. You can use the @jackmacwindows/craftos-types and @jackmacwindows/cc-types NPM packages to add typing declarations for CraftOS APIs and modules. Alternatively, use my template repo for a more ready-to-go setup. - Haxe was built with compilation to Lua in mind, and so you can write code for it and have it run just fine in CC. There's some declarations for it available online, and I also have my own typing set for it (which I should really upload somewhere - DM me if you want it for now). - C# can also compile to Lua, but it's a bit tough to get working right in CC, as it has a huge default library and abuses the global table in a way that CC has trouble with. However, it's possible to use, and I've gotten it working in the past (unfortunately, I don't know how anymore). - Urn is a Lisp dialect that was built by two CC devs and was designed to run in CC. However, I wouldn't recommend it unless you're good with functional programming.
There's also some languages made to compile straight to Lua: - MoonScript is the most popular Lua wrapper - it's built to be more Python-like, featuring indentation-based scopes, function calls without parentheses, lambda syntax, list comprehension, and much more. - Yuescript is a modern update to MoonScript that adds more features (I haven't used it myself, so I'm not entirely sure exactly how it differs from MS). - Teal is a version of Lua that adds static typing for better code standards.
There's also some languages made to compile straight to Lua: - MoonScript is the most popular Lua wrapper - it's built to be more Python-like, featuring indentation-based scopes, function calls without parentheses, lambda syntax, list comprehension, and much more. - Yuescript is a modern update to MoonScript that adds more features (I haven't used it myself, so I'm not entirely sure exactly how it differs from MS). - Teal is a version of Lua that adds static typing for better code standards.
There's many different languages that can compile to Lua: - TypeScript is probably the most well-known and most compatible language for Lua. The TypeScriptToLua compiler lets you compile TypeScript code into Lua with a mostly 1:1 conversion. You can use the @jackmacwindows/craftos-types and @jackmacwindows/cc-types NPM packages to add typing declarations for CraftOS APIs and modules. Alternatively, use my template repo for a more ready-to-go setup. - Haxe was built with compilation to Lua in mind, and so you can write code for it and have it run just fine in CC. There's some declarations for it available online, and I also have my own typing set for it (which I should really upload somewhere - DM me if you want it for now). - C# can also compile to Lua, but it's a bit tough to get working right in CC, as it has a huge default library and abuses the global table in a way that CC has trouble with. However, it's possible to use, and I've gotten it working in the past (unfortunately, I don't know how anymore). - Urn is a Lisp dialect that was built by two CC devs and was designed to run in CC. However, I wouldn't recommend it unless you're good with functional programming.
There's a complete list of languages that compile to Lua available here: https://github.com/hengestone/lua-languages
There's also some languages made to compile straight to Lua: - MoonScript is the most popular Lua wrapper - it's built to be more Python-like, featuring indentation-based scopes, function calls without parentheses, lambda syntax, list comprehension, and much more. - Yuescript is a modern update to MoonScript that adds more features (I haven't used it myself, so I'm not entirely sure exactly how it differs from MS). - Teal is a version of Lua that adds static typing for better code standards.