LiteNetLib
Eto.Forms
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LiteNetLib | Eto.Forms | |
---|---|---|
25 | 17 | |
2,938 | 3,480 | |
- | 0.7% | |
7.4 | 8.9 | |
3 days ago | 2 days ago | |
C# | C# | |
MIT License | GNU General Public License v3.0 or later |
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LiteNetLib
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Dedicated Server outside of the Engine
I personally use this LiteNetLib
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Favorite Networking Solutions ?
Been using LiteNetLib for our current project and it is pretty nice
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Mirroring Input Events to multiple computers
Currently I'm using LiteNetLib (https://github.com/RevenantX/LiteNetLib) and it's working pretty well. There is a little input lag but it's more than acceptable.
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Lan connection for a monogame game
Check LiteNetLib. Judging by your requirements simply passing coordinates back and forth between two clients should work. Designate one of the games as host and the other as client, but just pass coordinates would work over LAN. Optimise from there if gameplay isn’t thet smoot by lerping between past and newly received coordinates.
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Windows Central: "Microsoft to merge Surface Pro X ARM and Surface Pro 9 Intel versions under one product line"
For networking, file IO, and streams in general, there's Korio and for Java; for just networking, there's LiteNetLib for C#; for what looks like data streams in general, there's Okio also for Java; and Tokio for multi-threaded IO in Rust.
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Unity and Mirror: Can I Use it?
I've been a bit "Unity offline", and even more so when it comes to networking solutions, because of my real job :), but LiteNetLib is quite good. There's also a new HLAPI solution called FishNet which seems very interesting.
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can we connect use udp connection to send messages from windows(udpclient) to linux(udpserver) in c#...(newbie so forgive for asking questions in non standard way)..
This might be handy for you :) https://github.com/RevenantX/LiteNetLib
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"Network Stack" Explained & How "ViNL" Changes Development
they might be using LiteNetLib as their low level transport.
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Worried about server security and seperation with Mirror Networking
You definitely want to a low level API (LLAPI) instead, like f.ex. LiteNetLib, ENet, lidgren or similar. I haven't touched anyone of these recently, except the first one a year-ish ago, so I won't say anything about where they stand today.
- Networking lib/framework for multiplayer servers ?
Eto.Forms
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Cross-platform desktop applications
An option that does not seem to have been mentioned yet is Eto.Forms: https://github.com/picoe/Eto
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AM2RLauncher Flatpak - GNOME Platform 42 is end of life
And the above is caused by https://github.com/picoe/Eto/issues/2361
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What your hidden nuget gems ?
Eto Forms - Simple cross-platform UI toolkit using native components, also for F# - https://github.com/picoe/Eto
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Is it possible to make desktop app gui's with just C#?
Yes, you can use Eto.Forms. There is also Windows Forms (with WYSIWYG editor).
- What GUI should I use for a Windows app?
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Best .NET framework that both Mac and windows developers can use to make a desktop GUI?
Check out Eto Forms
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How do you format applications using UI engines like Eto
Look at the Wiki: Containers
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Windows Central: "Microsoft to merge Surface Pro X ARM and Surface Pro 9 Intel versions under one product line"
To move on to GUI dev, there's the Qt Framework, Eto.forms for C#; Rust has the ImGui wrapper for the C++ Dear ImGui library.
- Cross platform gui frameworks that aren't xaml-based?
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So i rewrote WinUI to WPF
I've been using Eto Myself
What are some alternatives?
ENet-CSharp - Reliable UDP networking library
Avalonia - Develop Desktop, Embedded, Mobile and WebAssembly apps with C# and XAML. The most popular .NET UI client technology
com.unity.netcode.gameobjects - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
XWT - A cross-platform UI toolkit for creating desktop applications with .NET and Mono
NetCoreServer - Ultra fast and low latency asynchronous socket server & client C# .NET Core library with support TCP, SSL, UDP, HTTP, HTTPS, WebSocket protocols and 10K connections problem solution
Xamarin.Forms - Xamarin.Forms Official Home
lidgren-network-gen3 - Lidgren Network Library
Gtk# - Gtk# is a Mono/.NET binding to the cross platform Gtk+ GUI toolkit and the foundation of most GUI apps built with Mono
FrameworkBenchmarks - Source for the TechEmpower Framework Benchmarks project
ScintillaNET - A Windows Forms control, wrapper, and bindings for the Scintilla text editor.
MagicOnion - Unified Realtime/API framework for .NET platform and Unity.
MaterialSkin - Theming .NET WinForms, C# or VB.Net, to Google's Material Design Principles.