LinaEngine
Game-Engine-Development-Series
LinaEngine | Game-Engine-Development-Series | |
---|---|---|
1 | 1 | |
755 | 70 | |
- | - | |
0.0 | 2.8 | |
2 days ago | about 1 year ago | |
C++ | C++ | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
LinaEngine
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I have implemented shader hot-reloading as well as a GLSL text editor in my custom game engine using an OpenGL renderer. One more step closer to ShaderToy.
OP here, project Github: https://github.com/inanevin/LinaEngine
Game-Engine-Development-Series
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How to make a Game Engine | Source Code on GitHub
The source code is available at the following address: https://github.com/PardCode/GroundEngine
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