I have implemented shader hot-reloading as well as a GLSL text editor in my custom game engine using an OpenGL renderer. One more step closer to ShaderToy.

This page summarizes the projects mentioned and recommended in the original post on /r/opengl

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  • imgui

    Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

  • I am using Dear ImGui as the low-level GUI library, meanwhile for the text editor I am using ImGuiColorTextEdit widget.

  • ImGuiColorTextEdit

    Colorizing text editor for ImGui

  • I am using Dear ImGui as the low-level GUI library, meanwhile for the text editor I am using ImGuiColorTextEdit widget.

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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  • LinaEngine

    Lina Engine is an open-source , modular, tiny and fast C++ game engine, aimed to develop 3D desktop games.

  • OP here, project Github: https://github.com/inanevin/LinaEngine

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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