Lighting-System-2D
Pixel-Art-Upscaling
Lighting-System-2D | Pixel-Art-Upscaling | |
---|---|---|
5 | 4 | |
65 | 23 | |
- | - | |
0.0 | 0.0 | |
almost 3 years ago | over 2 years ago | |
Game Maker Language | Game Maker Language | |
MIT License | - |
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Lighting-System-2D
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Issue with "Jobo's 2D Lighting System"
I took a look and didn't see the documentation, thus I suggest you check out Bulb as it has a lot more activity and documentation. If you really want to use Jobo's look at the repository at https://github.com/borup3/Lighting-System-2D, download the zip and open it up in GM
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Lightning system
https://github.com/borup3/Lighting-System-2D video (https://www.youtube.com/watch?v=RFRV3lhVOhg)
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Need help with Ultimate Light System asset
I bought this too but ended up going with https://github.com/borup3/Lighting-System-2D
- Lighting-System-2D - a totally free open source and very well made lighting system for GMS2
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Started a devlog series where I'm creating a 2D Apex Legends Roguelite using GMS2 - Looking for feedback!
Thank you! I'd suggest giving the lighting system mentioned in the video a try, it's pretty well documented and easy to set up. (It also exists in the yoyo-marketplace)
Pixel-Art-Upscaling
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Pixel art on Steam Deck not scaling correctly (a bit updated)
I have a slight update for the last post I did for Steam Deck Scaling. PowerPlaidPlays so graciously provided me this link https://github.com/JujuAdams/Pixel-Art-Upscaling to a shader that fixes the issue I was having with the Steam Deck not scaling my pixel art correctly (My game: 480x270, Steam Deck: 1280x800). When using this shader, and setting the obj as Persistent, it scales perfectly. But, my GUI layer is being affected by it when in fullscreen. Any thoughts on how to fix this? Thanks for all the help!
- Scaling for Steam Deck (different displays in general)
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Pixel art shader: from Shadertoy to GMS
Instead, use this: https://github.com/JujuAdams/Pixel-Art-Upscaling
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Meifumado (action RPG being made with GMS2) is live on Kickstarter.
Pixel art upscaling has multiple solutions with varying degrees of complexity, but here's one that I found to be relatively pleasing: https://github.com/JujuAdams/Pixel-Art-Upscaling
What are some alternatives?
steamworks.gml - Various expansions to Steamworks SDK support in GameMaker: Studio / GMS2. (now merged into the official extension)
Clean-Shapes - Antialiased primitives library for GameMaker Studio 2023.1
Bulb - 2D lighting and shadows for GameMaker 2022 LTS
dotobj - .obj/.mtl loader, written in native GML, for GameMaker LTS 2022
Gamemaker-Lighting-Engine - Gamemaker Lighting Engine
Scribble - Efficient, internationalized, multi-effects text renderer for GameMaker
SnowState - Finite State Machine for GameMaker
Coroutines - Coroutines for GameMaker Studio 2.3.6+
InputCandy - Awesome gamepad support for GameMaker Studio 2 games.
crispy - Unit testing framework built in GML for GameMaker LTS 2022+
SHA-and-HMAC - SHA and HMAC implementations for GameMaker Studio 2
SNAP - Data format converters for GameMaker LTS 2022