Levels
monks-active-tiles
Levels | monks-active-tiles | |
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9 | 21 | |
22 | 45 | |
- | - | |
7.6 | 7.7 | |
15 days ago | 23 days ago | |
JavaScript | JavaScript | |
- | GNU General Public License v3.0 only |
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Levels
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Looking for a discussion about how to best represent verticality in a VTT like Foundry or others
Followed shortly thereafter by his Levels module, which gives spatial distance relative to elevation represented in 2D via token vision.
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D&D party is headed to Pandemonium in our next arc. Any ideas on how to handle the 3D combat?
TheRipper93's Levels module. This lets you overlay parts of the map to add depth or even just to handle height more easily. This is both a visual effect and a mechanical one as it adjust the player's elevation as needed.
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Levels Module "unhiding" higher level tiles when token is deselected
I'm working on a map right now and I'm using the Levels module (found here: https://github.com/theripper93/Levels). It's been great so far, but after setting everything up I noticed that when players deselect their token they can see all the levels above them for a split second (but not the tokens on them) except for the tiles they're beneath. Hopefully the video below will make up for my bad explanation.
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Wyvern Tor Orc Camp 140 px. Dungeondraft_map file in the comments. [Crosshead][Multilayered][LMoP][Cave][Dungeondraft_map][Free]
If you are using FoundryVTT I recommend using Levels (https://github.com/theripper93/Levels) for this map.
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Riizu's Module Cheat Sheet
Levels: Massive overhaul to the way height and floors are managed
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Necessary/Useful Modules & current version update?
LEVELS
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A triple threat module review for all your movement and difficult terrain needs! Drag Ruler, Terrain Ruler and Enhanced Terrain Layer
I seem to completely have misspoke. I meant to say the Levels module: https://github.com/theripper93/Levels. I'm wanting to know if someone casts Hunger of Hadar on the third floor of a tower at 30ft of elevation if the terrain drawn out will affect players on the first and second levels.
- Scenes made with the levels module work with fog of war?
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Levels - Let There Be Light update, and token occlusion - FREE
that's probably because you are setting it up wrong - be sure to read the documentation (it's kinda crap) or come into my discord if you have issues https://github.com/theripper93/Levels
monks-active-tiles
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Interested in FoundryVTT, but have questions.
4 the module monks active tiles can do that and a lot more.
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Linking to Drive
There is currently a bug regarding this, so you may have to wait for the next release of the module, but it seems to already be fixed.
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Sell me on landing pages. Do players actually use them?
It's very immersing, since it feels like you are one of the adenturers in it's later years reliving everything, that has happened to the group, with mementos (even with some easter eggs place with all over the page with Monk's Active Tile Triggers), but still has some valuable usage in the game session itself.
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[Monk's Active Tile Triggers] - Play a sound when mouse hovers over a tile?
Hi, I've made (with the help of several articles and youtube videos) a fairly simple landing page for my game. https://imgur.com/kHoui1C It uses Monk's Active Tile Triggers to open various things depending of what section is clicked (The map opens a larger map, the character portraits open the actors etc). I can add a 'play sound' action to the tiles so that when they are clicked a sound will play. Is there a way to play a sound when the mouse hovers over the tile?
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Handy 5e Modules List
monks-active-tiles - Add-On Module for Foundry VTT Want to teleport, or open doors, or hide characters, or display a message, or play a sound, or change a token's elevation when a token walks over a tile... now you can
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Foundry VTT module suggestions?
Monk's Active Tile Triggers v10.11 Bugs URL
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What VTT is best suited for Pathfinder?
Monk's Active Tile Triggers: https://github.com/ironmonk88/monks-active-tiles
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D&D party is headed to Pandemonium in our next arc. Any ideas on how to handle the 3D combat?
Monk's Active Tiles. Among many other things it lets you adjust player elevation similar to the Levels module. This is more useful if you won't be layering maps and just want the 2D landscape to have 3D elements (eg. top of a tower or a ledge, bottom of a crevice).
- What’s the best way of adding a moveable ship?
- Monk's Active Tile Bug
What are some alternatives?
foundryvtt-terrain-ruler - A FoundryVTT module that allows to make measurements including difficult terrain
fvtt-module-trigger-happy - Trigger Happy! FVTT Triggering system
quick-insert
FoundryVTT-Drag-Upload - Adds the ability to drag an image onto Foundry to automatically create Tokens and Tiles
foundryvtt-multilevel-tokens - Multilevel tokens for Foundry VTT
foundryvtt-magic-items
Better-Roofs - A Foundry VTT module to improve roof behaviour
dragonflagon-fvtt - DragonFlagon FoundryVTT Modules
dungeondraft_maps - Collection of my Dungeondraft maps.
multiface-tiles
MonsterBlocks - A Foundry VTT module to add NPC sheets that faithfully reproduce the appearance of D&D 5e monster statblocks.
roll20-api-scripts - API Scripts created by the community for use in Roll20 VTT. Submit a ticket at roll20.net/help if critical hotfixes are to be requested.