Levels
foundryvtt-multilevel-tokens
Levels | foundryvtt-multilevel-tokens | |
---|---|---|
9 | 10 | |
22 | 39 | |
- | - | |
7.6 | 1.2 | |
15 days ago | 3 months ago | |
JavaScript | JavaScript | |
- | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Levels
-
Looking for a discussion about how to best represent verticality in a VTT like Foundry or others
Followed shortly thereafter by his Levels module, which gives spatial distance relative to elevation represented in 2D via token vision.
-
D&D party is headed to Pandemonium in our next arc. Any ideas on how to handle the 3D combat?
TheRipper93's Levels module. This lets you overlay parts of the map to add depth or even just to handle height more easily. This is both a visual effect and a mechanical one as it adjust the player's elevation as needed.
-
Levels Module "unhiding" higher level tiles when token is deselected
I'm working on a map right now and I'm using the Levels module (found here: https://github.com/theripper93/Levels). It's been great so far, but after setting everything up I noticed that when players deselect their token they can see all the levels above them for a split second (but not the tokens on them) except for the tiles they're beneath. Hopefully the video below will make up for my bad explanation.
-
Wyvern Tor Orc Camp 140 px. Dungeondraft_map file in the comments. [Crosshead][Multilayered][LMoP][Cave][Dungeondraft_map][Free]
If you are using FoundryVTT I recommend using Levels (https://github.com/theripper93/Levels) for this map.
-
Riizu's Module Cheat Sheet
Levels: Massive overhaul to the way height and floors are managed
-
Necessary/Useful Modules & current version update?
LEVELS
-
A triple threat module review for all your movement and difficult terrain needs! Drag Ruler, Terrain Ruler and Enhanced Terrain Layer
I seem to completely have misspoke. I meant to say the Levels module: https://github.com/theripper93/Levels. I'm wanting to know if someone casts Hunger of Hadar on the third floor of a tower at 30ft of elevation if the terrain drawn out will affect players on the first and second levels.
- Scenes made with the levels module work with fog of war?
-
Levels - Let There Be Light update, and token occlusion - FREE
that's probably because you are setting it up wrong - be sure to read the documentation (it's kinda crap) or come into my discord if you have issues https://github.com/theripper93/Levels
foundryvtt-multilevel-tokens
-
Blades in the Dark Modules
We use the following in our Blades game -- Chat Images [Link] -- Chat Portrait [Link] -- Dice so nice [Link] -- Multilevel Tokens [Link] -- Show Art [Link] -- Simple Calendar [Link] -- Safety Tools - This is custom make for us -- Token HUD Wildcard (fix) [Link] -- Universal Battlemap Importer [I think this related to a map making program] -- Weather Control [Link]
-
Looking for a discussion about how to best represent verticality in a VTT like Foundry or others
Id definitely recommend following Ripper, otherwise there is also Multi-Level Token.
- Just wondering if anyone has any idea how I could implement a layberinthnthat changes for my 5e game? [D&D5e]
-
Apps for computer for DMs
From the DM application, you can also add plug-ins to enhance your game, such as 3D dice, alternate character sheets, entire game systems, skins to make the default button theme more D&D-like, a method to view multi-level combat on a grid, and so on.
-
Help with multilevel token cloning and status effects
I believe this was reported March 8th as an issue on github for this module. https://github.com/grandseiken/foundryvtt-multilevel-tokens/issues/116
-
Token elevator over multiple Scenes?
Multilevel Tokens is the module I use for stairs. Not sure about the pop-out window though. Might be possible with the macro triggers
-
Multilevel Tokens and 0.8
Source: https://github.com/grandseiken/foundryvtt-multilevel-tokens/issues/87
-
Multilevel Tokens in 0.7.10 not working?
That's how it's always worked. It's in the readme, too, under "General Notes":
-
Cant import overlay walls into Foundryvtt
I'd recommend making them as two separate maps and using something like Multilevel Tokens to move the PCs between them.
-
Mutilevel Tokens question
You can't, you currently need to use 2 spaces to do so. See this issue to read more.
What are some alternatives?
foundryvtt-terrain-ruler - A FoundryVTT module that allows to make measurements including difficult terrain
foundryvtt-weather-control
quick-insert
chat-images - A module for Foundry VTT that adds image support for the chat.
Better-Roofs - A Foundry VTT module to improve roof behaviour
token-hud-wildcard - Module for FoundryVTT that expands functionality to Token HUD and Wildcard Images
dungeondraft_maps - Collection of my Dungeondraft maps.
foundryvtt-chat-portrait
MonsterBlocks - A Foundry VTT module to add NPC sheets that faithfully reproduce the appearance of D&D 5e monster statblocks.
foundryvtt-simple-calendar - A simple calendar module for the FoundryVTT system
fvtt-module-polyglot - Talk to others using a language you can speak and scrambles text you can't understand.
TokenHUDArtButton - A Foundry VTT module that adds a button to the token HUD that opens the target actor's artwork.