LatencyFleX-Installer
LatencyFleX
LatencyFleX-Installer | LatencyFleX | |
---|---|---|
1 | 42 | |
7 | 776 | |
- | - | |
6.1 | 2.6 | |
3 months ago | 3 months ago | |
Shell | C++ | |
MIT License | Apache License 2.0 |
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LatencyFleX-Installer
LatencyFleX
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I created a LatencyFleX Installer
Installing LatencyFleX on multiple different games and Proton versions was cumbersome to me. I created an install script to do that for you. Tested on Arch Linux, should work on any distribution, provided LatencyFleX is installed on the system beforehand.
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How do I use / install Latencyflex with Fedora?
Find liblatencyflex_layer.so, latencyflex_layer.dll, latencyflex_wine.dll from extracted https://github.com/ishitatsuyuki/LatencyFleX files
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[TweakTown] AMD sponsored games with FSR don't feature NVIDIA DLSS support, and that's a little strange
No and it has a vendor agnostic alternative that works better: \ https://github.com/ishitatsuyuki/LatencyFleX
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New RTX 4070 May Come With Salvaged RTX 4080 Dies
Strangely, a reflex alternative is available on Linux for AMD cards (third party, open) https://github.com/ishitatsuyuki/LatencyFleX Nvidia and AMD could both implement that as a standard, but NVidia is not keen on standards, and AMD is oblivious.
- LatencyFleX: An Alternative to Nvidia Reflex
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Alleged Launch Dates for Nvidia RTX 4060 Ti and RTX 4050 Leak
If you're on linux there's LatencyFleX: https://github.com/ishitatsuyuki/LatencyFleX
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AMD Could Tease DLSS 3-rivaling FSR 3.0 at GDC 2023
https://github.com/ishitatsuyuki/LatencyFleX here you go
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Has Nvidia Fixed DLSS 3 Issues? - 2023 Revisit in 9 Games
And this depends on what actually reflex is and doing - Nvidia love to take a standard api and giving it a brand name and strut around like they invented something new. For example, https://github.com/ishitatsuyuki/LatencyFleX seems to suggest they get similar advantages "just" using the submission timing interfaces already available in the standard graphics APIs, I wouldn't be surprised if reflex is "just" an implementation of that, possibly with an API designed to be a bit easier to integrate in game engines than the gamedev doing it themselves.
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[Pop!_OS] Weird Behaviors After Recent Apex Legends Update / Vulkan Shader Eternity
As long as you have the most recent driver version and are on Proton Experimental, you shouldn't really have to do anything. You are on a VERY old Proton-GE build, which does not include DXVK 2.0, so that's probably why you're having issues. Maybe look into LatencyFlex, but again, with these bans going around, use at your own risk.
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Not able to decide between Pop os and Cachyos
Use LatencyFlex instead. However it might be a bit tricky to get it working. I've not yet had success using it in Overwatch 2.
What are some alternatives?
gamescope - SteamOS session compositing window manager [Moved to: https://github.com/ValveSoftware/gamescope]
gamemode - Optimise Linux system performance on demand
linux-cachyos - Archlinux Kernel based on different schedulers and some other performance improvements.
gamescope - SteamOS session compositing window manager
nvidia-all - Nvidia driver latest to 396 series AIO installer
libstrangle - Frame rate limiter for Linux/OpenGL
dxvk-nvapi - Alternative NVAPI implementation on top of DXVK.
linux-tkg - linux-tkg custom kernels
MangoHud - A Vulkan and OpenGL overlay for monitoring FPS, temperatures, CPU/GPU load and more. Discord: https://discordapp.com/invite/Gj5YmBb
linux - XanMod: Linux kernel source code tree
proton-ge-custom - Compatibility tool for Steam Play based on Wine and additional components
Northstar - Repo for packaged Northstar releases