LabSound
sync-audio-tracks
LabSound | sync-audio-tracks | |
---|---|---|
1 | 1 | |
705 | 59 | |
1.7% | - | |
7.4 | 3.9 | |
3 months ago | 23 days ago | |
C++ | C++ | |
GNU General Public License v3.0 or later | Apache License 2.0 |
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LabSound
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Rust Audio Development Forum
Not quite. There would be no JS. The WebAudio API is implemented in Rust. You would just use the innards (buffers, audio graph etc.) and leave it as a Rust framework.
LabSound [0] has done something similar with C++ and WebKit. They took the WebAudio implementation and leave it as a C++ framework.
[0] https://github.com/LabSound/LabSound
sync-audio-tracks
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Synching multiple A/V files recorded by phones
When you want to write a script that does that automatically, then I can recommand this repo: https://github.com/alopatindev/sync-audio-tracks
What are some alternatives?
RPiPlay - An open-source AirPlay mirroring server for the Raspberry Pi. Supports iOS 9 and up.
subsync - Subtitle Speech Synchronizer
chromaprint - C library for generating audio fingerprints used by AcoustID
libopenshot - OpenShot Video Library (libopenshot) is a free, open-source project dedicated to delivering high quality video editing, animation, and playback solutions to the world. API currently supports C++, Python, and Ruby.
steam-audio - Steam Audio
sc3-plugins - Community plugins for SuperCollider
soundless - Pack of scripts that provides customizable optimization of WAV files.
IoT-For-Beginners - 12 Weeks, 24 Lessons, IoT for All!
PolarDesigner - Plug-in allowing you to control the polar pattern of your OC818 microphone in up to five frequency bands. Developed by Simon, Thomas, IEM, and AA.
OpenFrameworks - openFrameworks is a community-developed cross platform toolkit for creative coding in C++.
MWEngine - Audio engine and DSP library for Android, written in C++ providing low latency performance within a musical context, while providing a Java/Kotlin API. Supports both OpenSL and AAudio.