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Show HN: Simple Wave Function Collapse
4 projects | news.ycombinator.com | 14 May 2022
Big confusion time on the algorithm name, like many other I was also coming in expecting this to be some sort of visualization of the concept of wave function collapse from quantum physics: https://en.wikipedia.org/wiki/Wave_function_collapse
This is referring to a Procedural Generation algorithm named the Wave Function Collapse algorithm: https://github.com/mxgmn/WaveFunctionCollapse4 projects | news.ycombinator.com | 14 May 2022
So, about the name, the first time I've heard about WFC was when this post was released https://github.com/mxgmn/WaveFunctionCollapse
I did not included it on my readme because I did not used or even looked at their code, but that's the WFC I was referring to when I named my project.
I learned the basic concepts of WFC from different sources and try to implement them on my own.
Any good tutorials on wave function collapse that actually show how to implement it?
2 projects | reddit.com/r/gamedev | 10 May 2022
Here it is shortly explained by the algorithm developer https://github.com/mxgmn/WaveFunctionCollapse
Issues implementing the "Wave Collapse Function" algorithm in Python
3 projects | reddit.com/r/codehunter | 9 May 2022
To boil down the algorithm (2D overlapping model) to its essence and avoid the redondancies and clumsiness of the original C# script (surprisingly long and difficult to read). This is an attempt to make a shorter, clearer and pythonic version of this algorithm.
GPT-3 Powered Dungeon Creator (Nearing Completion)
1 project | reddit.com/r/proceduralgeneration | 21 Apr 2022
"Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics" https://github.com/mxgmn/WaveFunctionCollapse
Can someone help explain wave function collapse to me?
1 project | reddit.com/r/proceduralgeneration | 2 Apr 2022
I still think this is a great explanation, with great examples: https://github.com/mxgmn/WaveFunctionCollapse (It's also one of the earliest descriptions and implementations).
Found a really efficient way of doing pretty good looking parallax with repeating backgrounds
1 project | reddit.com/r/gamedev | 20 Mar 2022
[R] SeamlessGAN: Self-Supervised Synthesis of Tileable Texture Maps
2 projects | reddit.com/r/MachineLearning | 5 Mar 2022
Anyone interested in this may also be interested in this github repo which made the rounds years ago.
Procedural generation with premade rooms
1 project | reddit.com/r/godot | 10 Jan 2022
Not necessary for the basic functionality you are looking for but an interesting concept nonetheless: https://github.com/mxgmn/WaveFunctionCollapse
Procedural Worlds from Simple Tiles
1 project | news.ycombinator.com | 9 Jan 2022
It's cool, but I agree with some other commenters that it's not a very good way to generate an entire world, but it is a cool way to generate part of a world like a maze or something.
What are some alternatives?
eShopOnContainers - Cross-platform .NET sample microservices and container based application that runs on Linux Windows and macOS. Powered by .NET 6, Docker Containers and Azure Kubernetes Services. Supports Visual Studio, VS for Mac and CLI based environments with Docker CLI, dotnet CLI, VS Code or any other code editor.
DeBroglie - DeBroglie is a C# library implementing the Wave Function Collapse algorithm with support for additional non-local constraints, and other useful features.
dnSpy-Unity-mono - Fork of Unity mono that's used to compile mono.dll with debugging support enabled
texture-synthesis - 🎨 Example-based texture synthesis written in Rust 🦀
OpenFK - An open source replacement for the U.B. Funkeys executable.
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Wox - Launcher for Windows, an alternative to Alfred and Launchy.
CodeHub - CodeHub is an iOS application written using Xamarin
Elucidate - Elucidate: A GUI to drive the SnapRAID command line (via .Net)
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