Kowloon-Unity-Client
MapsSDK-Unity
Kowloon-Unity-Client | MapsSDK-Unity | |
---|---|---|
1 | 3 | |
4 | 637 | |
- | - | |
0.0 | 0.0 | |
over 2 years ago | 2 months ago | |
C# | C# | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Kowloon-Unity-Client
-
Kowloon - Cooperatively Built VR World Demo Video
You can also find much more technical information, as well as the code for the project, here: https://github.com/kevin-bruhwiler/Kowloon-Unity-Client
MapsSDK-Unity
- [Bing Maps SDK] Custom Local Map Dimension
-
Has there been a port of Microsoft maps SDK for godot (flight simulator 2020-like terrain)
https://github.com/microsoft/MapsSDK-Unity is the one for unity and it is MIT licensed along with https://github.com/microsoft/MapsSDK-Native for android and ios. This would make it a lot easier to do many things and its already open source so licensing/copyright shouldn't be an issue. The unity one is in C# but I haven't done much of that so I don't know how easy it would be to port even if you needed the mono version to use it.
-
Any way to get high quality city building models besides the MapsModelImporter addon?
The addon works but its fundamentally flawed since the data it gets is from google maps with LOD, so anything that isn't directly next to the camera is very bad quality. The only way I can see to get around it is to make a custom application that doesn't use the LOD system and only gets the high quality models and textures but I haven't been able to find any that does that. It isn't impossible to create and the code is probably written in javascript so definitely can be done though likely time consuming. The blender gis addon does have osm buildings but they aren't the right shape and many are missing and they don't have textures. I found something that should be nearly identical to Microsoft flight simulator https://github.com/microsoft/MapsSDK-Unity but it doesn't seem like it exports 3d models easily.
What are some alternatives?
open-brush - Open Brush is the open source, community led evolution of Tilt Brush! Forked from https://github.com/googlevr/tilt-brush
fluid-behavior-tree - Behavior trees for Unity3D projects. Written with a code driven approach on the builder pattern.
UnityPlugin - Ultraleap SDK for Unity.
airpeer - A WebRTC based networking plugin for Unity
ViRe - A open-source VR mocap studio built in Unity
sprite-glow - Sprite glow effect for Unity via HDR outline and bloom post-processing
PumkinsAvatarTools - A toolbox for easily setting up VRChat avatars in Unity. Adds functionality to the editor and automates some of the tedious tasks.
immersal-sdk-samples - Immersal SDK Unity Samples
MixedRealityToolkit-Unity - This repository is for the legacy Mixed Reality Toolkit (MRTK) v2. For the latest version of the MRTK please visit https://github.com/MixedRealityToolkit/MixedRealityToolkit-Unity
UnityLibrary - :books: Library of all kind of scripts, snippets & shaders for Unity
MapsSDK-Native - This repository contains samples, documentation and releases history for the Bing Maps SDK for Android and iOS.
apple-signin-unity - Unity plugin to support Sign In With Apple Id