Kowloon-Unity-Client VS MapsSDK-Unity

Compare Kowloon-Unity-Client vs MapsSDK-Unity and see what are their differences.

Kowloon-Unity-Client

Client to access the Kowloon shared virtual world (by kevin-bruhwiler)

MapsSDK-Unity

This repository contains samples, documentation, and supporting scripts for Maps SDK, a Microsoft Garage project. (by microsoft)
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Kowloon-Unity-Client MapsSDK-Unity
1 3
4 637
- -
0.0 0.0
over 2 years ago 2 months ago
C# C#
MIT License MIT License
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Kowloon-Unity-Client

Posts with mentions or reviews of Kowloon-Unity-Client. We have used some of these posts to build our list of alternatives and similar projects.

MapsSDK-Unity

Posts with mentions or reviews of MapsSDK-Unity. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-07-08.
  • [Bing Maps SDK] Custom Local Map Dimension
    1 project | /r/Unity3D | 17 Dec 2021
  • Has there been a port of Microsoft maps SDK for godot (flight simulator 2020-like terrain)
    2 projects | /r/godot | 8 Jul 2021
    https://github.com/microsoft/MapsSDK-Unity is the one for unity and it is MIT licensed along with https://github.com/microsoft/MapsSDK-Native for android and ios. This would make it a lot easier to do many things and its already open source so licensing/copyright shouldn't be an issue. The unity one is in C# but I haven't done much of that so I don't know how easy it would be to port even if you needed the mono version to use it.
  • Any way to get high quality city building models besides the MapsModelImporter addon?
    1 project | /r/blender | 8 Jul 2021
    The addon works but its fundamentally flawed since the data it gets is from google maps with LOD, so anything that isn't directly next to the camera is very bad quality. The only way I can see to get around it is to make a custom application that doesn't use the LOD system and only gets the high quality models and textures but I haven't been able to find any that does that. It isn't impossible to create and the code is probably written in javascript so definitely can be done though likely time consuming. The blender gis addon does have osm buildings but they aren't the right shape and many are missing and they don't have textures. I found something that should be nearly identical to Microsoft flight simulator https://github.com/microsoft/MapsSDK-Unity but it doesn't seem like it exports 3d models easily.

What are some alternatives?

When comparing Kowloon-Unity-Client and MapsSDK-Unity you can also consider the following projects:

open-brush - Open Brush is the open source, community led evolution of Tilt Brush! Forked from https://github.com/googlevr/tilt-brush

fluid-behavior-tree - Behavior trees for Unity3D projects. Written with a code driven approach on the builder pattern.

UnityPlugin - Ultraleap SDK for Unity.

airpeer - A WebRTC based networking plugin for Unity

ViRe - A open-source VR mocap studio built in Unity

sprite-glow - Sprite glow effect for Unity via HDR outline and bloom post-processing

PumkinsAvatarTools - A toolbox for easily setting up VRChat avatars in Unity. Adds functionality to the editor and automates some of the tedious tasks.

immersal-sdk-samples - Immersal SDK Unity Samples

MixedRealityToolkit-Unity - This repository is for the legacy Mixed Reality Toolkit (MRTK) v2. For the latest version of the MRTK please visit https://github.com/MixedRealityToolkit/MixedRealityToolkit-Unity

UnityLibrary - :books: Library of all kind of scripts, snippets & shaders for Unity

MapsSDK-Native - This repository contains samples, documentation and releases history for the Bing Maps SDK for Android and iOS.

apple-signin-unity - Unity plugin to support Sign In With Apple Id