Kataster
auto-traffic-control
Our great sponsors
Kataster | auto-traffic-control | |
---|---|---|
1 | 1 | |
156 | 114 | |
- | - | |
5.8 | 8.5 | |
2 days ago | 5 days ago | |
Rust | Rust | |
GNU General Public License v3.0 or later | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Kataster
auto-traffic-control
-
Auto Traffic Control – A gRPC Programming Air Traffic Control Game
heh, I'm surprised it didn't include the automatic HN front-page keyword "... in Rust" https://github.com/jdno/auto-traffic-control/blob/main/Cargo...
but, seriously, I wondered if one needed to deal with waypoints, but it seems that no, they are liberally available: https://auto-traffic-control.com/docs/coordinates#routing-gr...
I like Zachtronics games as much as the next crazy person, but the thought of having to implement this for a game gives me anxiety
What are some alternatives?
xrbevy - Proof-of-concept of getting OpenXR rendering support for Bevy game engine using gfx-rs abstractions
bevy_chess - Chess demo in Bevy
hebi - A highly customizable snake clone made in Rust with the Bevy engine, named after the Japanese word for snake, 蛇.
MurderUserDungeon - A game made for the Rusty Jam https://itch.io/jam/rusty-jam
wombat - Cross platform gRPC client
not_snake_game - A snake-inspired game made in Rust using the Bevy game engine.
gRPC - The C based gRPC (C++, Python, Ruby, Objective-C, PHP, C#)
one-click-ninja - A game for the game jam "1-Button Jam 2021"