godot-haskell
apecs
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godot-haskell | apecs | |
---|---|---|
- | 4 | |
- | 381 | |
- | - | |
- | 7.3 | |
- | about 1 month ago | |
Haskell | ||
BSD 3-clause "New" or "Revised" License | BSD 3-clause "New" or "Revised" License |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
godot-haskell
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Tracking mentions began in Dec 2020.
apecs
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I want to make a game in Haskell to surprise my boyfriend, but don’t know where to start.
There's an apecs-gloss tutorial here that is a simple Shmup.
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New Haskell ebook: Learn Haskell by building a blog generator
The apecs paper and associated shoot 'em up game tutorial
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Looking for projects that make heavy use of IntMap which have benchmarks
apecs uses IntMaps all over the place and is benchmarked. They're the most common backing data structure for Components I'd say.
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Unity Patents ECS
Example of ECS that was published on GitHub before this patent was even filed: https://github.com/jonascarpay/apecs.git
What are some alternatives?
react-haskell - React bindings for Haskell
frpnow
kubernetes-client-core - Haskell client for the kubernetes API. A work in progress.
ImperativeHaskell - Proof that Haskell can look and act like an imperative language.
graphql - Haskell GraphQL implementation
record - Anonymous records
servant-elm - Automatically derive Elm functions to query servant webservices
hask - Category theory for Haskell with a lens flavor (you need GHC 7.8.3, not 7.8.2 to build this!)
webify - webfont generator - converts ttf to woff, eot and svg
selective - Selective Applicative Functors: Declare Your Effects Statically, Select Which to Execute Dynamically
reroute - Another Haskell web framework for rapid development
extensible-effects - Extensible Effects: An Alternative to Monad Transformers