KTX-Software
dds-ktx
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KTX-Software | dds-ktx | |
---|---|---|
3 | 1 | |
796 | 110 | |
4.9% | - | |
8.7 | 1.9 | |
3 days ago | about 1 month ago | |
C++ | C | |
GNU General Public License v3.0 or later | BSD 2-clause "Simplified" License |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
KTX-Software
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Concerning Compressed Textures, is it fine for me to use the KTX format over DDS(for directx11)
I was looking around on ways to tackle texturing with my engine, and I stumbled upon KTX(https://github.com/KhronosGroup/KTX-Software) so far it looks pretty promising. The problem is if I should ditch the the native format for directx(DDS) and if I did, would I have any extra inconsistencies with using KTX.
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Texture Compression Tool
Hi, I'm using a pipeline consisting of basisu and libktx for processing uncompressed images. The REST API server itself runs on Spring Boot and communicates to an image processing server via an Apache ActiveMQ Artemis message queue.
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Is there an equivalent of SOIL2 for Vulkan
Take a look at the KTX GPU image format: https://github.com/KhronosGroup/KTX-Software
dds-ktx
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Tools for rolling your own engine
dds_ktx is a pretty tiny lib for reading DDS and KTX files easily
What are some alternatives?
gust_tools - A set of utilities for dealing with Gust (Koei Tecmo) PC games files
cyclonedds - Eclipse Cyclone DDS project
basis_universal - Basis Universal GPU Texture Codec
gamedev_libraries - A collection of open source c/c++ libraries for gamedev
tacentview - An image and texture viewer for tga, png, apng, exr, dds, pvr, ktx, ktx2, astc, pkm, qoi, gif, hdr, jpg, tif, ico, webp, and bmp files. Uses Dear ImGui, OpenGL, and Tacent. Useful for game devs as it displays information like the presence of an alpha channel and querying specific pixels for their colour.
MathGeoLib - A C++ library for linear algebra and geometry manipulation for computer graphics.
ktx - KTX: a QuakeWorld server modification
ktx - KTX: a QuakeWorld server modification [Moved to: https://github.com/QW-Group/ktx]
SOIL2 - SOIL2 is a tiny C library used primarily for uploading textures into OpenGL.
JsonCpp - A C++ library for interacting with JSON.
roguelike.h - Header only roguelike rendering library.
sol2 - Sol3 (sol2 v3.0) - a C++ <-> Lua API wrapper with advanced features and top notch performance - is here, and it's great! Documentation: