dds-ktx
Single header "no-allocation" KTX/DDS file reader (by septag)
gamedev_libraries
A collection of open source c/c++ libraries for gamedev (by raizam)
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dds-ktx | gamedev_libraries | |
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1 | 6 | |
110 | 1,319 | |
- | - | |
1.9 | 0.0 | |
about 1 month ago | 7 days ago | |
C | ||
BSD 2-clause "Simplified" License | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
dds-ktx
Posts with mentions or reviews of dds-ktx.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-05-16.
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Tools for rolling your own engine
dds_ktx is a pretty tiny lib for reading DDS and KTX files easily
gamedev_libraries
Posts with mentions or reviews of gamedev_libraries.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-06-28.
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C++ game creating:
If you don't like my suggestions for libraries, or want to explore more complex topics like serialization and scripting, check out this master list of gamedev libraries: https://github.com/raizam/gamedev_libraries
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Magtatanong lang po.
You can also try use C++, which I think you commented on here as what you prefer. Similarly, you should usually start with knowing how to code in the language first, and then find libraries that you might need to add more ✨ pizzaz ✨ sa game. Can try to see this list or this github repo hahaha i'm not a game developer, but i just have these saved randomly. hope it helps!
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Unity merges with IronSource, an ad company. Time for gamedevs to consider Godot?
Yes, but the bulk of the effort isn't going into engines or ports. And it's certainly not going into proprietary equivalents of libraries like SDL2 or Dear ImGui.
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Tools for rolling your own engine
Tools make it seem like you press buttons and things happen, You will find more if you look for libraries. https://github.com/raizam/gamedev_libraries.
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What package should I use for making an game engine with node.js?
If you really don't want to work with HTML & CSS, you'll probably need to extend Node.js with native C++ modules to architect your engine.
- what are some good c++ libs for game dev?
What are some alternatives?
When comparing dds-ktx and gamedev_libraries you can also consider the following projects:
KTX-Software - KTX (Khronos Texture) Library and Tools
sokol - minimal cross-platform standalone C headers
cyclonedds - Eclipse Cyclone DDS project
tracy - Frame profiler
MathGeoLib - A C++ library for linear algebra and geometry manipulation for computer graphics.
awesome-PICO-8 - A curated list of awesome PICO-8 resources, carts, tools and more
ktx - KTX: a QuakeWorld server modification [Moved to: https://github.com/QW-Group/ktx]
JsonCpp - A C++ library for interacting with JSON.
roguelike.h - Header only roguelike rendering library.
sol2 - Sol3 (sol2 v3.0) - a C++ <-> Lua API wrapper with advanced features and top notch performance - is here, and it's great! Documentation:
dds-ktx vs KTX-Software
gamedev_libraries vs sokol
dds-ktx vs cyclonedds
gamedev_libraries vs tracy
dds-ktx vs MathGeoLib
gamedev_libraries vs awesome-PICO-8
dds-ktx vs ktx
gamedev_libraries vs MathGeoLib
dds-ktx vs JsonCpp
gamedev_libraries vs JsonCpp
dds-ktx vs roguelike.h
gamedev_libraries vs sol2