KSP_GroundEffect
A KSP mod that adds ground effect forces on top of stock aerodynamics (by Capital-Asterisk)
CapCom
A KSP addon that allows for reviewing and accepting contracts away from the Mission Control Building (by DMagic1)
KSP_GroundEffect | CapCom | |
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3 | 4 | |
9 | 8 | |
- | - | |
1.8 | 0.0 | |
over 2 years ago | over 4 years ago | |
C# | C# | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
KSP_GroundEffect
Posts with mentions or reviews of KSP_GroundEffect.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-06-20.
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Does the ground effect mod work anymore?
https://github.com/Capital-Asterisk/KSP_GroundEffect/releases is the official repo. Ask /u/capital_asterisk what he thinks, that's all I got.
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If I were to move from console to a pc, what are the must have mods?
our very own /u/capital_asterisk gave us KSP Ground Effect which is an insanely lightweight and amazing mod whose mechanics should have been part of the 1.0 aerodynamics overhaul. Essentially it more accurately models the way the atmosphere works very close to the ground, and if you ever make planes, you need it.
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Low Flying
i don't use it, but it exists if you want to use one
CapCom
Posts with mentions or reviews of CapCom.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-06-20.
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Lander crane hoisting an unfinished rover on Minmus
CapCom
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Is there a mod that shows a contracts cash reward in the contracts tab?
CapCom is exactly what you're looking for.
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I need some help with my rocket.
The Misson Control building offers contracts (though I highly recommend the CapCom mod so you can access them from anywhere, including the VAB so you know what you're building), which reward funds.
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If I were to move from console to a pc, what are the must have mods?
CapCom lets you access Mission Control from anywhere, and accept contracts in any situation where time is passing (not VAB, Tracking Station etc but you can still view them from there. You can take contracts while commanding probes too). Essential for checking on what's being offered during long timewarps.
What are some alternatives?
When comparing KSP_GroundEffect and CapCom you can also consider the following projects:
ksp-planetshine - A mod for Kerbal Space Program - Adds a planetshine effect: the planets and moons illuminates your vessel
Scatterer - Atmospheric scattering mod for KSP
ksp-precisenode - PreciseNode for Kerbal Space Program
Docking-Port-Alignment-Indicator - Official repository of the DPAI mod for Kerbal Space Program
NavHud - a NavBall inspired Heads Up Display
EnvironmentalVisualEnhancements - Visual enhancements including clouds, lights, etc.
TacFuelBalancer - TAC Fuel Balancer by Taranis Elsu.
RealPlume-StockConfigs - RealPlume configs for stock-sized engines.
IndicatorLights - KSP mod that adds LED-like "indicator lights" for various uses.
KSP_GroundEffect vs ksp-planetshine
CapCom vs ksp-planetshine
KSP_GroundEffect vs Scatterer
CapCom vs ksp-precisenode
KSP_GroundEffect vs Docking-Port-Alignment-Indicator
CapCom vs NavHud
KSP_GroundEffect vs EnvironmentalVisualEnhancements
KSP_GroundEffect vs ksp-precisenode
KSP_GroundEffect vs NavHud
KSP_GroundEffect vs TacFuelBalancer
KSP_GroundEffect vs RealPlume-StockConfigs
KSP_GroundEffect vs IndicatorLights