KSP_GroundEffect
A KSP mod that adds ground effect forces on top of stock aerodynamics (by Capital-Asterisk)
ksp-precisenode
PreciseNode for Kerbal Space Program (by linuxgurugamer)
KSP_GroundEffect | ksp-precisenode | |
---|---|---|
3 | 1 | |
9 | 15 | |
- | - | |
1.8 | 0.0 | |
over 2 years ago | about 2 years ago | |
C# | C# | |
MIT License | BSD 2-clause "Simplified" License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
KSP_GroundEffect
Posts with mentions or reviews of KSP_GroundEffect.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-06-20.
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Does the ground effect mod work anymore?
https://github.com/Capital-Asterisk/KSP_GroundEffect/releases is the official repo. Ask /u/capital_asterisk what he thinks, that's all I got.
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If I were to move from console to a pc, what are the must have mods?
our very own /u/capital_asterisk gave us KSP Ground Effect which is an insanely lightweight and amazing mod whose mechanics should have been part of the 1.0 aerodynamics overhaul. Essentially it more accurately models the way the atmosphere works very close to the ground, and if you ever make planes, you need it.
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Low Flying
i don't use it, but it exists if you want to use one
ksp-precisenode
Posts with mentions or reviews of ksp-precisenode.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-06-20.
-
If I were to move from console to a pc, what are the must have mods?
Precise Node lets you gently mash your keyboard's numpad to fine-tune any node, including ones made by MechJeb (like transferring to Mun, it'll have you crash into it/set up for a suicide burn instead of a close orbit).
What are some alternatives?
When comparing KSP_GroundEffect and ksp-precisenode you can also consider the following projects:
ksp-planetshine - A mod for Kerbal Space Program - Adds a planetshine effect: the planets and moons illuminates your vessel
CapCom - A KSP addon that allows for reviewing and accepting contracts away from the Mission Control Building
Scatterer - Atmospheric scattering mod for KSP
Docking-Port-Alignment-Indicator - Official repository of the DPAI mod for Kerbal Space Program
IndicatorLights - KSP mod that adds LED-like "indicator lights" for various uses.
EnvironmentalVisualEnhancements - Visual enhancements including clouds, lights, etc.
TacFuelBalancer - TAC Fuel Balancer by Taranis Elsu.
NavHud - a NavBall inspired Heads Up Display
RealPlume-StockConfigs - RealPlume configs for stock-sized engines.
KSP_GroundEffect vs ksp-planetshine
ksp-precisenode vs CapCom
KSP_GroundEffect vs Scatterer
ksp-precisenode vs ksp-planetshine
KSP_GroundEffect vs Docking-Port-Alignment-Indicator
ksp-precisenode vs IndicatorLights
KSP_GroundEffect vs EnvironmentalVisualEnhancements
ksp-precisenode vs TacFuelBalancer
KSP_GroundEffect vs NavHud
ksp-precisenode vs Docking-Port-Alignment-Indicator
KSP_GroundEffect vs CapCom
ksp-precisenode vs RealPlume-StockConfigs