CapCom
A KSP addon that allows for reviewing and accepting contracts away from the Mission Control Building (by DMagic1)
ksp-precisenode
PreciseNode for Kerbal Space Program (by linuxgurugamer)
CapCom | ksp-precisenode | |
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4 | 1 | |
8 | 15 | |
- | - | |
0.0 | 0.0 | |
over 4 years ago | about 2 years ago | |
C# | C# | |
MIT License | BSD 2-clause "Simplified" License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
CapCom
Posts with mentions or reviews of CapCom.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-06-20.
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Lander crane hoisting an unfinished rover on Minmus
CapCom
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Is there a mod that shows a contracts cash reward in the contracts tab?
CapCom is exactly what you're looking for.
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I need some help with my rocket.
The Misson Control building offers contracts (though I highly recommend the CapCom mod so you can access them from anywhere, including the VAB so you know what you're building), which reward funds.
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If I were to move from console to a pc, what are the must have mods?
CapCom lets you access Mission Control from anywhere, and accept contracts in any situation where time is passing (not VAB, Tracking Station etc but you can still view them from there. You can take contracts while commanding probes too). Essential for checking on what's being offered during long timewarps.
ksp-precisenode
Posts with mentions or reviews of ksp-precisenode.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-06-20.
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If I were to move from console to a pc, what are the must have mods?
Precise Node lets you gently mash your keyboard's numpad to fine-tune any node, including ones made by MechJeb (like transferring to Mun, it'll have you crash into it/set up for a suicide burn instead of a close orbit).
What are some alternatives?
When comparing CapCom and ksp-precisenode you can also consider the following projects:
ksp-planetshine - A mod for Kerbal Space Program - Adds a planetshine effect: the planets and moons illuminates your vessel
KSP_GroundEffect - A KSP mod that adds ground effect forces on top of stock aerodynamics
IndicatorLights - KSP mod that adds LED-like "indicator lights" for various uses.
NavHud - a NavBall inspired Heads Up Display
TacFuelBalancer - TAC Fuel Balancer by Taranis Elsu.
Docking-Port-Alignment-Indicator - Official repository of the DPAI mod for Kerbal Space Program
RealPlume-StockConfigs - RealPlume configs for stock-sized engines.
KerbalAlarmClock - A time management and utility plugin for Kerbal Space Program
KSP-EngineLight - A very simple mod that adds lighting effects to engines
CapCom vs ksp-planetshine
ksp-precisenode vs ksp-planetshine
CapCom vs KSP_GroundEffect
ksp-precisenode vs IndicatorLights
CapCom vs NavHud
ksp-precisenode vs TacFuelBalancer
ksp-precisenode vs Docking-Port-Alignment-Indicator
ksp-precisenode vs RealPlume-StockConfigs
ksp-precisenode vs KerbalAlarmClock
ksp-precisenode vs KSP_GroundEffect
ksp-precisenode vs NavHud
ksp-precisenode vs KSP-EngineLight