KHDays_FM
OpenKh
KHDays_FM | OpenKh | |
---|---|---|
5 | 5 | |
36 | 260 | |
- | 0.8% | |
9.7 | 9.5 | |
7 days ago | 7 days ago | |
C++ | C# | |
GNU General Public License v3.0 only | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
KHDays_FM
OpenKh
- Would A Kingdom Hearts Port Be Possible Through This?
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What is "KH2 on PC/Switch" and why is it listed on the OpenKH GitHub diagram?
Link here for reference. I looked as deep into this as I could but I have not found a single thing in regards to it
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Can someone make a mod to restore the original soundtrack on PC?
If people really want something to happen, they tend to start bounties to incentivize modders to spend their precious time on that thing. Either that or they do it themselves. KH modding is relatively straightforward and you can find out more at https://openkh.dev/.
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Anyone know a starting point to create mods for kh3?
I don't know much at all about modding, however I have seen This website listed before on mod pages on nexus.
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[KH2] Problems with the PC port for KH2FM
Also for those of you who are trying to follow this stuff, there isn't really a place in particular that I know of, but I am posting most of my progress on the OpenKH discord server, some of our are poking the new releases in here, but it is not a mod haven, and is obviously actually focused on Xeeynamo's OpenKH project. Please don't flood the server asking for mods.
What are some alternatives?
melonds-ds - A remake of the libretro melonDS core that prioritizes standalone parity, reliability, and usability.
KH-ReFined - Re:Fined - A project that aims to improve and fix the PC ports of Kingdom Hearts.
MonoGame - One framework for creating powerful cross-platform games.
OpenRA - Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
DefaultEcs - Entity Component System framework aiming for syntax and usage simplicity with maximum performance for game development.
WACVR - A VR arcade emulator
OpenTK - The Open Toolkit library is a fast, low-level C# wrapper for OpenGL, OpenAL & OpenCL. It also includes windowing, mouse, keyboard and joystick input and a robust and fast math library, giving you everything you need to write your own renderer or game engine. OpenTK can be used standalone or inside a GUI on Windows, Linux, Mac.
Light-Anti-Cheat-Windows - Anti Cheat for Unity Games (Could potentionally used for any game engine)
ExponentialIdle-SaveGameEditor - Exponential Idle Save Game Editor
Stride Game Engine - Stride Game Engine (formerly Xenko)