invaders
Thrive
invaders | Thrive | |
---|---|---|
3 | 110 | |
1 | 2,627 | |
- | 2.9% | |
5.3 | 9.9 | |
10 months ago | 5 days ago | |
TypeScript | C# | |
- | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
invaders
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Are y’all really fluent in 6 program languages
Some of my code is here: https://github.com/JustinLloyd/invaders (Typescript with some HTML/CSS for browser) that is used on my C.V. website here: https://justin-lloyd.com/
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Why is open source game-dev not a thing?
My open source game projects are generally one shots, e.g. https://github.com/JustinLloyd/invaders requiring very little in the way of updates because I don't have the time to commit to ongoing maintenance.
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I wrote a 1980s-arcade-style invaders game to fulfill a childhood dream
These sorts of games are incredibly fun to write in modern languages, especially if you are given a canvas and the ability to blit graphics around without much concern for memory usage or blit speed.
Obligatory self-promotion: https://justin-lloyd.com/ which is my C.V. site that includes a 1970's-era space invaders style game based on the portable Galaxy Invaders 1000 game.
https://github.com/JustinLloyd/invaders
"Invaders from 78" is written in Typescript, implements a small ECS framework, uses Pixi for canvas rendering, and is event driven. No audio because, well... it's a C.V. website. It also doesn't work on mobile because the audience numbers for mobile visitors to my C.V. website is near enough zero that it would be wasted effort. Please excuse any front-end sins I may have committed because I generally don't do front-end web dev.
Thrive
- Was, um Himmels willen, ist das? Super aggressiver Käfer.
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5.5M Spore users have uploaded some 191M creations and counting
For Spore, there is Thrive, an attempt at an open-source replacement: https://revolutionarygamesstudio.com/
- help i tried making a pig!
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Saving Error
Yes, it is a known issue: https://github.com/Revolutionary-Games/Thrive/issues/4156
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ALIEN(Artificial Life Environment) is an artificial life simulator based on a specialized physics and rendering engine in CUDA. It is designed to simulate digital organisms embedded in artificial ecosystems and to mimic conditions for (pre-)biotic evolution. It's also free, and open sourced.
Going to look into that, thanks. I've tried Thrive which I guess is more game orientated.
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Thrive 0.6.2 Release Trailer
Try here: https://github.com/Revolutionary-Games/Thrive/releases/tag/v0.6.2
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What game is the prime example of "Great Idea but terrible execution" ?
Thrive is another spore inspired game... but expect a long development time. The steam version supports development but I think there is a free version on their website.
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anti symmetry bug in multicellular
The video you posted shows this issue: https://github.com/Revolutionary-Games/Thrive/issues/3197 In fact I refer to that exact video in the issue when describing what seems likely to be the problem.
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Does anyone know why this happens?
The later stages are included as prototypes. This is a known issue in the game incorrectly calculating the compounds needed to reproduce and as such the bars don't match with what actually happens: https://github.com/Revolutionary-Games/Thrive/issues/3908
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Whats the point in evolving?
Well, welcome here :) The game is free if you want to go to our github :) https://github.com/Revolutionary-Games/Thrive
What are some alternatives?
invaders - A 1980s-arcade-style game written using HTML5, Canvas, and Web Audio
GodotPckTool - Standalone tool for extracting and creating Godot .pck files
pixel-dungeon - Traditional roguelike game with pixel-art graphics and simple interface
Battle-Cats-Save-File-Editor - Battle Cats Save File Editor made in C# that requires root/rooted emulator and a PC
paddle-game - Personal challenge to create a custom controller for a custom application.
donut - Open source reimplementation of The Simpsons: Hit & Run
fixelart - Tool to fix AI-generated pixelart!
GodotMono-InfiniteTerrain
walking-timer - A simple stopwatch application that will time my daily walks
ThriveMods - Official and example Thrive mods
daggerfall-unity - Open source recreation of Daggerfall in the Unity engine
GodotExtraMath - Library for extra math types in C# for the Godot game engine, including double-precision and integer types