invaders VS fixelart

Compare invaders vs fixelart and see what are their differences.

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invaders fixelart
3 1
1 14
- -
5.3 5.5
9 months ago 8 months ago
TypeScript TypeScript
- -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

invaders

Posts with mentions or reviews of invaders. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-10-09.
  • Are y’all really fluent in 6 program languages
    3 projects | /r/cscareerquestionsEU | 9 Oct 2022
    Some of my code is here: https://github.com/JustinLloyd/invaders (Typescript with some HTML/CSS for browser) that is used on my C.V. website here: https://justin-lloyd.com/
  • Why is open source game-dev not a thing?
    9 projects | /r/gamedev | 14 Apr 2022
    My open source game projects are generally one shots, e.g. https://github.com/JustinLloyd/invaders requiring very little in the way of updates because I don't have the time to commit to ongoing maintenance.
  • I wrote a 1980s-arcade-style invaders game to fulfill a childhood dream
    3 projects | news.ycombinator.com | 14 Feb 2022
    These sorts of games are incredibly fun to write in modern languages, especially if you are given a canvas and the ability to blit graphics around without much concern for memory usage or blit speed.

    Obligatory self-promotion: https://justin-lloyd.com/ which is my C.V. site that includes a 1970's-era space invaders style game based on the portable Galaxy Invaders 1000 game.

    https://github.com/JustinLloyd/invaders

    "Invaders from 78" is written in Typescript, implements a small ECS framework, uses Pixi for canvas rendering, and is event driven. No audio because, well... it's a C.V. website. It also doesn't work on mobile because the audience numbers for mobile visitors to my C.V. website is near enough zero that it would be wasted effort. Please excuse any front-end sins I may have committed because I generally don't do front-end web dev.

fixelart

Posts with mentions or reviews of fixelart. We have used some of these posts to build our list of alternatives and similar projects.
  • Created an app to "fix" AI generated pixelart
    1 project | /r/gamedev | 22 Apr 2023
    Heyo all, Been playing around with Midjourney and generating pixelart lately, and I've seen that it's *almost* good and usable - so I've created a tool to help "fix" the artifacts through simple algorithms. playground: http://szymon.codes/fixelart-playground source code: https://github.com/golota60/fixelart

What are some alternatives?

When comparing invaders and fixelart you can also consider the following projects:

invaders - A 1980s-arcade-style game written using HTML5, Canvas, and Web Audio

Kaetram-Open - Kaetram is an open-source 2D HTML5 MMORPG. It is an extended version of BrowserQuest (BQ).

pixel-dungeon - Traditional roguelike game with pixel-art graphics and simple interface

Graphgame - A game engine for Desmos, based on Logimat templates.

paddle-game - Personal challenge to create a custom controller for a custom application.

inks2d - A free no-dependency Typescript game engine designed for developing 2D games

walking-timer - A simple stopwatch application that will time my daily walks

GDevelop - :video_game: Open-source, cross-platform game engine designed to be used by everyone.

Ebiten - Ebitengine - A dead simple 2D game engine for Go