ShaderToggler
Reshade 5+ addin to toggle shaders on/off in groups based on a key press. It allows you to configure these groups from within the addin as well. (by John-Dean)
NiceGuy-Shaders
A collection of my ReShade shaders. (by mj-ehsan)
ShaderToggler | NiceGuy-Shaders | |
---|---|---|
1 | 9 | |
2 | 104 | |
- | - | |
1.2 | 6.0 | |
about 1 year ago | 5 months ago | |
C++ | HLSL | |
MIT License | Creative Commons Zero v1.0 Universal |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ShaderToggler
Posts with mentions or reviews of ShaderToggler.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-04-03.
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⚙️ ReShade 5.7.0 setup guide for Guild Wars 2, as well as my own custom set of presets. 🎉
I've uploaded a modified version of the Shader Toggler [here] with a single line of code changed so the bloom and fog default to toggled off.
NiceGuy-Shaders
Posts with mentions or reviews of NiceGuy-Shaders.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-05-14.
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Ray-Tracing WIP
If anyone else wants to take a whack at it. I'm using qUINT motionvectors and NiceGuy-Shaders NiceGuy Lighting.
- Hey guys, Smerfcy here, back with an update for my ReShade preset v.03. Improved performance/color banding in the sky. Updated installation instructions in the comments.
- [Drowned Mods] RTGI 0.36?
- Rim Light from RoShade
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SSR + ADoF, is there any way to make these two work ?
Also, there are a couple extra shaders that work well with SSR: - NiceGuy (https://github.com/mj-ehsan/NiceGuy-Shaders) - JJW_Strength (https://github.com/jaycewhite/JJW_Strength)
- [Drowned Mods] RTGI 0,36?
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⚙️ ReShade 5.7.0 setup guide for Guild Wars 2, as well as my own custom set of presets. 🎉
🎇 Included: NiceGuy NGLighting.fx, NGLighting-Shader.fxh, NGLighting-Configs.fxh, Scatter.fx Source: https://github.com/mj-ehsan/NiceGuy-Shaders License: CC0 1.0 Universal License https://github.com/mj-ehsan/NiceGuy-Shaders/blob/main/LICENSE.
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Wizard City with custom lighting (before and after)
For anyone wondering how to do this, I used ReShade with qUINT RTGI and these lighting shaders. The lamps move with your camera so its only good for screenshots.
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what are good settings for ssr?
You have to play with parameters, every game has its own look and there's no fixed formula. What I do recommend is pairing SSR with scatter -> https://github.com/mj-ehsan/NiceGuy-Shaders/tree/main/Shaders
What are some alternatives?
When comparing ShaderToggler and NiceGuy-Shaders you can also consider the following projects:
reshade - A generic post-processing injector for games and video software.
gw2-bhind-ui-shader-disable-bloom-and-fog - apply ReShade shadders behind UI and disable bloom and fog in directX11
ShaderToggler - Reshade 5+ addin to toggle shaders on/off in groups based on a key press. It allows you to configure these groups from within the addin as well.
ReshadeEffectShaderToggler - Reshade 5+ addin to apply Reshade effects to render targets of shader groups based on a key press. It allows you to configure these groups from within the addin as well.
JJW_Strength - Reshade shader for affecting the strength of other shaders