JKPS
osu-performance
JKPS | osu-performance | |
---|---|---|
4 | 11 | |
87 | 239 | |
- | 0.4% | |
2.0 | 3.5 | |
7 months ago | 2 months ago | |
C++ | C++ | |
MIT License | GNU Affero General Public License v3.0 |
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JKPS
- What the hell is this?
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Key per second program
GitHub repository
osu-performance
- How do I check pp from a play on an unsubmitted map?
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Where can I find raw formula for calculating score pp and difficulty?
I cant find it anywhere except there https://github.com/ppy/osu-performance/, but I have a bit of trouble deciphering the code behind and I also dont see difficulty (starrating) calculation. Is it even opensource? I remember seeing some osu formulas somewhere, so I am asking for help. Thx
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ELI5: Why do we have two systems representing pretty much the same thing? (pp vs sr)
? I specifically remember them nerfing HD jumps and buffing spaced streams. Was this update revoked later? https://github.com/ppy/osu-performance/issues/31
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PP system education Q&A
https://github.com/ppy/osu-performance/issues/86 this was what i meant to link
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(Why) Length Bonus is Broken
the fact that instead of actually pushing a change that would fix the reason diffspikes are overweighted (this ) they decided to just scale the 10 hardest strains in a map by some arbitrary amount still blows my mind
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Offline pp/sr calculation?
From what I can see (and I could be wrong), from https://github.com/ppy/osu-performance every score sends an api request so its not offline.
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the reaction to apollo's rework that gets rid of combo scoring kinda revived some hope for me
Source
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how many pp you all losing from rework
idk man look at the github, all of xexxar's changes have just been merged only thing left is to port them now. The website still isn't entirely accurate tho.
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Is there a full pp change version list?
history of osu performance at osu-performance would help you
What are some alternatives?
etterna - Advanced cross-platform rhythm game focused on keyboard play
gosumemory - Cross-Platform memory reader for osu!
KeysPerSecond - A keys-per-second meter & counter. Written for osu! but should work for other rhythm games too.
osu - rhythm is just a *click* away!
TabletDriver - TabletDriver Download: http://hwk.fi/TabletDriver/TabletDriverV0.2.3.zip
stepmania - Advanced rhythm game for Windows, Linux and OS X. Designed for both home and arcade use.
osu-tools - command line tools to get stuff done
StreamCompanion - osu! information extractor, ranging from selected map info to live play data
Kerbalism - Hundreds of Kerbals were killed in the making of this mod.
KappaPad - Firmware for capacitive keypad, optimized for osu!
osu-infrastructure