InjectableGenericCameraSystem VS OtisFX

Compare InjectableGenericCameraSystem vs OtisFX and see what are their differences.

InjectableGenericCameraSystem

This is a generic camera system to be used as the base for cameras for taking screenshots within games. The main purpose of the system is to hijack the in-game 3D camera by overwriting values in its camera structure with our own values so we can control where the camera is located, it's pitch/yaw/roll values, its FoV and the camera's look vector. (by FransBouma)

OtisFX

A small set of effects for Reshade (by FransBouma)
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InjectableGenericCameraSystem OtisFX
132 14
684 125
- -
1.5 4.6
about 1 year ago 2 months ago
C++ HLSL
BSD 2-clause "Simplified" License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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InjectableGenericCameraSystem

Posts with mentions or reviews of InjectableGenericCameraSystem. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-01-14.

OtisFX

Posts with mentions or reviews of OtisFX. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-07-03.

What are some alternatives?

When comparing InjectableGenericCameraSystem and OtisFX you can also consider the following projects:

CinematicTools - A tool for moving around the camera in different games to take pretty pictures

prod80-ReShade-Repository - Effects created for ReShade

iw4x-client - šŸŽ® Official IW4x source code

reshade-shaders - A collection of post-processing shaders written for ReShade.

ksnip - ksnip the cross-platform screenshot and annotation tool [Moved to: https://github.com/ksnip/ksnip]

qUINT - Collection of general-purpose effects for the ReShade shader injector.

RayCarrot.RCP.Metro - Rayman Control Panel (4.0.0 and above)

AstrayFX - Shaders for ReShade that strayed away from the Depth3D Repo.

HotShots - Screenshot and annotation software

MLUT - Previously known as Super Look Up Tables

LIEF - LIEF - Library to Instrument Executable Formats

fubax-shaders - A collection of post-processing shaders written for ReShade that I contribute to.