OtisFX
qUINT
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OtisFX | qUINT | |
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14 | 14 | |
125 | 470 | |
- | - | |
4.6 | 3.2 | |
2 months ago | 9 months ago | |
HLSL | HLSL | |
GNU General Public License v3.0 or later | - |
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OtisFX
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Screenshots Using Reshade
Hello! I grabbed this one: https://github.com/FransBouma/OtisFX and adjusted the Adaptive Fog. Please note that you'll need to follow this guide to flip the fog image (otherwise the fog is upside-down, with tree silhouettes pointing downward lol):
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Have my V and world looking pretty much how I want it to but the face isn't right. I see a lot of great screenshots with practically photo realistic V faces. Is there a mod to achieve this?
you can set up lights using AMM or the Camera Tools by Frans 'Otis_Inf' Bouma which cost money unfortunately. the same guy also made CinematicDOF for ReShade which is free and so much better than the Depth of Field built into the in-game Photo Mode.
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Beauty in the day / merc at night
placing lights using AMM and CinematicDOF from OtisFX in ReShade are massive improvements in image quality. there are tons of tutorials on getting better compositions and posing. i find this guides like this on where to crop portraits very useful.
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Valerie - In game screenshots using Reshade & Cyberlite
it's most likely CinematicDOF for Reshade. made by the same person who also made the photo mode mod, but this one's free! (and also incredibly good)
- Where can I get the .fx files, like fakehdr.fx? I have a game install from someone else, but when I install reshade to another game, most fx files are missing. Can I just copy and paste? (Even if they're from an older version?)
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[Sigh] Ah...Swamp
Cinematic DoF by FransBouma
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Crytek sends letter of Cease and Desist to popular photomode modder Frans Bouma
No I'm not: https://github.com/FransBouma/InjectableGenericCameraSystem How get started: https://weblogs.asp.net/fbouma/let-s-add-a-photo-mode-to-wolfenstein-ii-the-new-colossus-pc My reshade shaders: https://github.com/FransBouma/OtisFX My UUU v3, usable in 300 games is still free: https://framedsc.com/GeneralGuides /universal_ue4_consoleunlocker.htm I contributed to Reshade as well.
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Walking in the acid rain
AdaptiveFog shader for ReShade to make the yellow fog denser/more opaque
- Is there a way to find out where the reshade installer sources all the various shaders from? Can't use the installer under WINE so I need to get them manually
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Are there ReShade settings that will give the game more cinematic blurry console look?
Try Depth Haze. From https://github.com/FransBouma/OtisFX:
qUINT
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ReShade - Problem, because I'm too dumb
Even on https://github.com/martymcmodding/qUINT , where most preset-creators link to, I can't find a download button for the life of me.
- Reshade 5.6 have been released.
- SSAO coherency improved and artifacts reduced by disk sampling rather than monte carlo + blur
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Reshade is the best thing I've done in terms of modding
Having direct support in ENB for ReShade shader syntax would certainly be nice, as some of the stuff available for ReShade like Marty McFly's DELC Sharpen is much better looking than the commonly used ENB equivalents.
- [FO3] [FNV] the better way to mod your Fallout 3/NV graphics. native TAA with working depth buffer. (NVIDIA Freestyle)
- Where can I get the .fx files, like fakehdr.fx? I have a game install from someone else, but when I install reshade to another game, most fx files are missing. Can I just copy and paste? (Even if they're from an older version?)
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What the heck is up with all the weather mods and their ridiculous frequency of rain?
it has a cheesy outdated ReShade sharpening shader from the SweetFX era on by default, when it really should be using Marty McFly's DELC Sharpen which is so good that it literally makes all other ReShade sharpening solutions obsolete
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Just like to share my new reshade preset for Farcry 5 upload yesterday check it out on Nexus (Link in comment)
After looking at your preset file, I'd consider maybe instead of doing "CAS -> Film Grain -> LumaSharpen", just use DELC Sharpen and simply go "DELC Sharpen -> Film Grain" instead.
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RAID Weathers looks amazing in VR with or without ENB, awesome performance
If you’re using ReShade you can try the Qunit DeBand Shader out, it didn’t really do the trick for me in the past but it could help.
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u/fholger created a mod to enable AMD's FidelityFX Super Resolution in SteamVR games
I've tested the sharpening filters quite a lot in the past few weeks, the Filmic Anamorphic Sharpen to my eyes is too sharp, it seems to add some kind of whiteness around objects, CAS is fine, but it doesn't sharpen much with default settings, DELC seems to be the best with its default settings.
What are some alternatives?
prod80-ReShade-Repository - Effects created for ReShade
reshade-shaders - Shaders that in no way make your game any more appealing. Use them anyways. [Moved to: https://github.com/Radegast-FFXIV/Warp-FX]
reshade-shaders - A collection of post-processing shaders written for ReShade.
AstrayFX - Shaders for ReShade that strayed away from the Depth3D Repo.
MLUT - Previously known as Super Look Up Tables
Warp-FX - Shaders that in no way make your game any more appealing. Use them anyways.
fubax-shaders - A collection of post-processing shaders written for ReShade that I contribute to.
SweetFX
reshade - A generic post-processing injector for games and video software.
reshade-vrtoolkit - Modular shader to enhance you HMD clarity & sharpness with minimal performance impact.