InjectFix VS Harmony

Compare InjectFix vs Harmony and see what are their differences.

InjectFix

InjectFix is a hot-fix solution library for Unity (by Tencent)

Harmony

A library for patching, replacing and decorating .NET and Mono methods during runtime (by pardeike)
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InjectFix Harmony
2 26
1,933 4,835
0.2% -
0.0 8.9
6 months ago 5 days ago
C# C#
GNU General Public License v3.0 or later MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

InjectFix

Posts with mentions or reviews of InjectFix. We have used some of these posts to build our list of alternatives and similar projects.

Harmony

Posts with mentions or reviews of Harmony. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-09.

What are some alternatives?

When comparing InjectFix and Harmony you can also consider the following projects:

UniTask - Provides an efficient allocation free async/await integration for Unity.

Mono.Cecil - Cecil is a library to inspect, modify and create .NET programs and libraries.

JSPatch - JSPatch bridge Objective-C and Javascript using the Objective-C runtime. You can call any Objective-C class and method in JavaScript by just including a small engine. JSPatch is generally used to hotfix iOS App.

Fody - Extensible tool for weaving .net assemblies

simulator - A ROS/ROS2 Multi-robot Simulator for Autonomous Vehicles

Extenject - Dependency Injection Framework for Unity3D [Moved to: https://github.com/modesttree/Zenject]

unity-guid-regenerator - :id: GUID regenerator for Unity assets

UnrealCLR - Unreal Engine .NET 6 integration

VoiceChatManager - An SCP: SL plugin which allows to record players' voice chat and play custom audios globally or in the proximity of a specific position or player.

vektor-voxels - A work-in-progress cubic voxel framework for the Unity game engine.

mono - Mono open source ECMA CLI, C# and .NET implementation.