nuklear
Fennel
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nuklear
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Using Jolt with flecs & Dear ImGui: Game Physics Introspection
Nuklear is an alternative Immediate GUI, also written in C.
- Ask HN: Do you have a problem you'd pay to have taken away?
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LÖVE: a framework to make 2D games in Lua
> And for the right project, especially those where a predefined engine structure does not not fit, it can still be the most productive choice.
Right on. While interning at an oil refinery, I developed an application in LÖVE that processes and displays data from spectrometers. In hindsight it may not have been the wisest choice, but hand rolling all the GUI elements I couldnt force out of the Nuklear[0] bindings for LÖVE gave me a strange sense of satisfaction.
[0]: https://github.com/Immediate-Mode-UI/Nuklear
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Looking for a Julia gui framework with a demo like EGUI
No, Nuklear has been updated 2 days ago.
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Is there no simple GUI library for pure C?
I think good option would be nuklear it is a single header lib
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ImGui or text rendering libraries
For GUI, there are lots, most well-known of course being Dear Imgui, for which people have made auto-generated C bindings. Another mature but a lot simpler option is Nuklear, as others have mentioned. Even more minimalistic (it's just 1KLOC) is microui. There are a lot more, just google "imgui library c".
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GUI frameworks for an SDL-based roguelike?
What about https://github.com/Immediate-Mode-UI/Nuklear ?
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Looking for minimal UI framework which will work with SDL2/OpenGL
Nuklear? They have a number of backends.
- CLib: Header-only C library that implements the most important classes from GLib
- Nuklear – A single-header ANSI C immediate mode cross-platform GUI library
Fennel
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Did we lose our way in making efficient software? – ~30 MB doc file vs. browser
It's interesting: minimal software is out there, but folks don't tend to choose it. I spend a fair amount of time thinking about how to be conservative in my dependencies, and this encourages a lightweight stack that tends to perform pretty well. These days, I'm favoring tools like Lua, SQLite, Fennel[0], Althttpd[1], Fossil[2], and the Mako Server[3] and find that great, lightweight, stable, efficient software is to be had, for free, but you have to go a bit off the beaten path. This isn't stuff you hear about on Stack Overflow.
In terms of frontend, which the post focuses on (Google Docs and a 30MB doc), I guess I'm conflicted. While I tend to favor native apps + web pages, I'm also a daily Tiddlywiki user, and I really think web apps have their place (heck, one idea I'm working on is a lightweight local server that lets you run web apps like Tiddlywiki). But without a doubt, Tiddlywiki is more resource intensive than Emacs (my go-to for notetaking when I'm not on TW). My tab for a 6MB Tiddlywiki file uses 155MB of RAM, and my (heavily customized, dozens of open buffers) Emacs session uses 88MB. So I do think the author has a good point.
[0]: https://fennel-lang.org/
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Pluto, a Modern Lua Dialect
Eh it's not just luajit and luajit didn't create that problem either. It's a symptom of lua actually succeeding at its design goal of being easily embedded as an extension language. A significant number of incompatible runtimes are more popular than the most recent puc lua, including I believe the older official lua 5.2 released in 2011.
I've done a fair bit of professional lua development and I don't think I've ever written standalone up-to-date puc lua except maybe for some tooling & scripts. It's such a small language and used in such a way that the runtime, distribution method, and available APIs have much more impact on your use (and compatibility) than the version.
Virtually everyone shipping a lua environment is also shipping changes to it that make it a unique target, if only extensions to the standard library. This is why I think syntax layer-only approach like fennel's is the correct choice for improving on lua. It mirrors lua's runtime semantics exactly, and allows you to access the implementation peculiars on their own terms and so can just be run on time of any lua system.
https://fennel-lang.org
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LÖVE: a framework to make 2D games in Lua
Just learned about https://fennel-lang.org/ , could have probably used that as well to avoid Lua.
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The Bipolar Lisp Programmer
> I’m positive that there is a Lispy language out there (actually in existence, or the aether) that is appropriate for embedded work, but the constraints of the target make it difficult to envision.
Perhaps Fennel* fits the bill?
* https://fennel-lang.org/
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The Future of the Vim Project
I've also seen neovim plugins written in fennel [0], so if you want something lispy, that's possible now.
[0]: a Lisp that compiles to Lua, https://github.com/bakpakin/Fennel
- Qual a linguagem que vocês mais gostam de programar?
- Can I use elixir as the scripting language of my game engine?
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TimL: Clojure-like Lisp dialect that runs on and compiles down to Vimscript
Something similar: Fennel (https://fennel-lang.org/) is a lisp that compiles into Lua, which nvim can use as plugins, so you can write nvim plugins in a lisp. Aniseed (https://github.com/Olical/aniseed) makes this really easy.
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Announcing automation-service: write and schedule home automation scripts in Lua
If you want a more FP language on the Lua runtime, you might be interested in Fennel. I wrote a post about adding Fennel compiler to a hslua interpreter a while back, which might be useful for you.
- 916 Days of Emacs
What are some alternatives?
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
janet - A dynamic language and bytecode vm
imgui-node-editor - Node Editor built using Dear ImGui
urn - Yet another Lisp variant which compiles to Lua
libui - Simple and portable (but not inflexible) GUI library in C that uses the native GUI technologies of each platform it supports.
nvim-lspconfig - Quickstart configs for Nvim LSP
NanoGUI - Minimalistic GUI library for OpenGL
Lua-RTOS-ESP32 - Lua RTOS for ESP32
GTK+ - Read-only mirror of https://gitlab.gnome.org/GNOME/gtk
lua-languages - Languages that compile to Lua
raygui - A simple and easy-to-use immediate-mode gui library
webassembly-lua - Write and compile WebAssembly code with Lua