ImHex
egui
ImHex | egui | |
---|---|---|
46 | 204 | |
33,108 | 19,949 | |
- | - | |
9.9 | 9.8 | |
3 days ago | 5 days ago | |
C++ | Rust | |
GNU General Public License v3.0 only | MIT OR Apache-2.0. |
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ImHex
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Ask HN: What Underrated Open Source Project Deserves More Recognition?
ImHex
“A Hex Editor for Reverse Engineers, Programmers and people who value their retinas when working at 3 AM.”
I actually used it not too long ago to inspect why a mp4 file wasn’t valid. The pattern language that they have is quite nice and having sections of the hex highlighted and being able to see what structures they represent and what data was on those structures was very useful!
https://github.com/WerWolv/ImHex
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Spectrum Analyser, a Sinclair ZX Spectrum reverse engineering tool
Just one note: Please use UI scaling; it's near impossible to read on a 150% 4k screen (much less on 100%). Unfortunately, young eyes don't last forever.
The UI looks very much like ImHex (https://imhex.werwolv.net/) is this a coincidence, or is it the standard ImGui look and feel?
I wish ImHex had a decompiler for Z80 as well, but this is much better.
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Immediate Mode GUI Programming
I didn't use RemedyBG or Tracy, but I did try ImHex (https://github.com/WerWolv/ImHex) and it loaded 12% of the CPU because everything is being repainted 60 times per second. Heck, it even has an option to limit the FPS, which solves the CPU load a bit, but at the same time results in sluggish input because the event handling is tied to the drawing frequency.
So yes, the experience was not good, and I don't see what these tools would lose by using a proper GUI. I don't want every utility to drain my laptop battery like a decent video game.
ImGui is great if you already have a loop where everything is unconditionally redrawn every frame, but otherwise it's a really odd choice for an end-user application.
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The Hiew Hex Editor
I now use ImHex after looking for years for a good one. It has a pattern language to provide highlighting.
https://imhex.werwolv.net/
- Parsing an Undocumented File Format
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Dear ImGui: Bloat-free Graphical User interface with minimal dependencies
ImGui is brilliant. I can highly recommend this hex editor built using it: https://github.com/WerWolv/ImHex
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[Tutorial] How to manually change FOV (SoC, CS, & CoP)
Download a hex editor such as ImHex and open it. I'd recommend downloading the portable version of whatever hex editor you are using if it's offered. That way you don't have to install the program and can instantly delete it off your drive when you're done.
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What was your first open source contribution?
Probably https://github.com/WerWolv/ImHex/pull/509
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Visual IDE research feedback
"It seems from reading the post that the scope of the project is already way too large. This a decades-long project (for a single dev). But most (maybe all) of what's being offered already exists." My googling shows them existing as singular (or a few) features but not in a cohesive package; the "closest" one I could find is https://github.com/WerWolv/ImHex.
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Hexyl: A command-line hex viewer
If you want a true Hex Editor (or better, Hex IDE), I strongly suggest you to take a look ad ImHex [1].
[1]: https://github.com/WerWolv/ImHex
egui
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Macroquad egui DevTools: Rust Game Debugging UI
Probably the hardest part, if you are new to egui, is to work out how to display the widgets you want. The egui demo site is quite handy in this regard. It features the egui widgets, and has GitHub links to the Rust code used to make each widget. This will help you replicate them in your own project.
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Egui 0.27 – easy-to-use immediate mode GUI for Rust
Thanks for the feedback!
It is definitely fixable. Take a look at https://github.com/emilk/egui/issues/996 for some examples of how others have styled egui, or try out https://app.rerun.io/
Styling is done with `ctx.set_style`, but creating a nice style isn't very easy at the moment (basically you'll have to tweak constants in code, and then recompile). I'm working on making it easier as we speak though!
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Rust for Embedded Systems: Current State, Challenges and Open Problems
Nothing is wrong with that, it’s rather a workaround, ultimately I am trying to have one language only including the UI too (been playing with egui),so I don’t have to use JavaScript.
https://github.com/emilk/egui
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We sped up time series by 20-30x
FWIW, I opened an issue: https://github.com/emilk/egui/issues/4046
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Immediate Mode GUI Programming
That's fair. I don't have experience with other immediate mode libraries. It's good to hear that it's not an intrinsic limitation
https://github.com/emilk/egui?tab=readme-ov-file#layout Here the author discusses the issue directly. They note that there are solutions to the issue, but that they all come with (in their opinion) significant drawbacks.
For my use case, if I have to do a lot of manual work to achieve what I consider behavior that should be handled by the framework, then I don't find that compelling and am inclined to use a retained mode implementation.
- Egui: Immediate mode GUI in Rust on web and native
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Ask HN: What software do you use for IoT devices and server
It totally depends on what IoT and what purpose, for example:
IIoT/PLC/industrial automation: most likely you will have to use vendors software, most if the time it’s crap, and a mix of several tech stacks like MSSQL/C#/C++
Sensors and such: depends on what are you building or using the sensors: the protocol mostly is MQTT, and if you would store it in a db postrrsql, elasticsearch, surreldb, influxdb among the most I used.
Robots/drones: on what I build, I use protobuf/grpc for performance and cross-language and direct linux socket io, and where needed websocket but mostly for any web interaction rather than the protocol itself. The tech stack for those, the embedded side is up to you or sometimes based on the sdk you are dealing with, the backend/frontend however, I used to use go/nodejs and for frontend svelte or a simple js library/framework, but recently I’m shifting and redoing everything in rust, embedded, backend and frontend (using something like egui https://github.com/emilk/egui).
When it comes to IoT, I try as much as possible to stay away from python unless you are scripting something else done in go/c++/rust, look at python as a glorified bash script, it’s useful for that or other data science work, but not in IoT.
Same goes with other tech you mentioned, it might suit one case but not another, for example, MQTT is good for sensor IoT type, but good luck controlling a drone with it, mongodb might be great to store a fleet of robots with its access credentials and such, but if you try to use it to store realtime data, it might not perform as expected, and so on.
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GUI library for fast prototyping
AFAIK the Rust equivalent to C++'s Dear ImGui is egui.
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Rerun 0.9 – a framework for visualizing streams of multimodal data
The creator of Rerun (Emil Ernerfeldt) also created egui [1], an immediate GUI library for Rust. The library is similar to Dear ImGui but it is written in Rust and can be used for desktop and web apps (compiles to WASM and uses WebGL, demo [2]). Desktop apps can target OpenGL (does not display correct colors on macOS, does not work in VirtualBox on Windows) or WGPU (uses native APIs for each platform, works without any problems, but the binary is a big larger).
[1] https://github.com/emilk/egui
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Textual Web: TUIs for the Web
> [...] you can build UIs that are snappy and keyboard driven.
That's not an advantage that is exclusive to TUIs; after all, you're running your TUI inside a graphical application that emulates a terminal. (Unless you're rocking an actual VT102, in which case I bow down to you.)
In fact there's an entire class of applications that are extremely snappy and keyboard driven, by their very nature: games.
Some people have taken to writing GUI apps like you'd write a game, and the effects range from OK to fantastic. Check out Lagrange (https://gmi.skyjake.fi/lagrange/), AppManager (https://tildegit.org/solene/AppManager), Dear ImGUI (https://github.com/ocornut/imgui), egui (https://github.com/emilk/egui), and many others.
What are some alternatives?
ImHex-Patterns - Hex patterns, include patterns and magic files for the use with the ImHex Hex Editor
iced - A cross-platform GUI library for Rust, inspired by Elm
catsight - Cross-platform process memory inspector
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
x64dbg - An open-source user mode debugger for Windows. Optimized for reverse engineering and malware analysis.
tauri - Build smaller, faster, and more secure desktop applications with a web frontend.
pycdc - C++ python bytecode disassembler and decompiler
druid - A data-first Rust-native UI design toolkit.
extfstools - Tools for extracting files from ext2,3,4 filesystem images
slint - Slint is a declarative GUI toolkit to build native user interfaces for Rust, C++, or JavaScript apps.
XMachOViewer - XMachOViewer is a Mach-O viewer for Windows, Linux and MacOS
Slint - Slint is a toolkit to efficiently develop fluid graphical user interfaces for any display: embedded devices and desktop applications. We support multiple programming languages, such as Rust, C++ or JavaScript. [Moved to: https://github.com/slint-ui/slint]