Il2CppInspector VS BepInEx

Compare Il2CppInspector vs BepInEx and see what are their differences.

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Il2CppInspector BepInEx
4 72
2,426 4,318
- 2.1%
0.0 5.8
almost 2 years ago 11 days ago
C C#
GNU Affero General Public License v3.0 GNU Lesser General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Il2CppInspector

Posts with mentions or reviews of Il2CppInspector. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-11-17.
  • Need help understanding reversed libil2cpp code
    1 project | /r/AskReverseEngineering | 12 Apr 2023
  • Using IL2CPPInspector to create and inject a new Unity Projector as a mod?
    2 projects | /r/REGames | 17 Nov 2021
    That's it! It'd be 2 seconds in C#, but this tool is beyond me. Anybody have experience creating a mod like this or using IL2CPPInspector? Here is a link to the tutorial if any C++ aficionados are unfamiliar with the tool but want to take a gander: https://katyscode.wordpress.com/2021/01/14/il2cppinspector-tutorial-working-with-code-in-il2cpp-dll-injection-projects/
  • Help decompiling an IL2CPP dll?
    1 project | /r/ghidra | 23 May 2021
    il2cpp.py> Running... Generated script file by Il2CppInspector - http://www.djkaty.com - https://github.com/djkaty Processing method definitions Processing constructed generic methods Processing custom attributes generators Processing Method.Invoke thunks Processing string literals Processing Il2CppClass (TypeInfo) pointers Processing Il2CppType (TypeRef) pointers Processing MethodInfo pointers Processing function boundaries Processing IL2CPP type metadata Traceback (most recent call last): File "H:\extracting shit\sf1 rema\ghidra\inspector\il2cpp.py", line 220, in ProcessJSON(jsonData) File "H:\extracting shit\sf1 rema\ghidra\inspector\il2cpp.py", line 197, in ProcessJSON DefineField(d['virtualAddress'], d['name'], d['type']) File "H:\extracting shit\sf1 rema\ghidra\inspector\il2cpp.py", line 119, in DefineField SetType(addr, AsUTF8(type)) File "H:\extracting shit\sf1 rema\ghidra\inspector\il2cpp.py", line 60, in SetType createData(addr, t) at ghidra.program.database.code.CodeManager.checkValidAddressRange(CodeManager.java:1945) at ghidra.program.database.code.CodeManager.createCodeUnit(CodeManager.java:2030) at ghidra.program.database.ListingDB.createData(ListingDB.java:422) at ghidra.program.flatapi.FlatProgramAPI.createData(FlatProgramAPI.java:1646) at jdk.internal.reflect.GeneratedMethodAccessor59.invoke(Unknown Source) at java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.base/java.lang.reflect.Method.invoke(Method.java:564) ghidra.program.model.util.CodeUnitInsertionException: ghidra.program.model.util.CodeUnitInsertionException: Conflicting data exists at address 182069d98 to 182069d9f il2cpp.py> Finished!
  • Impossible to reverse engineer Il2cpp to readable full code / well close to?
    1 project | /r/REGames | 19 Mar 2021
    https://github.com/djkaty/Il2CppInspector#adding-metadata-to-your-ghidra-workflow

BepInEx

Posts with mentions or reviews of BepInEx. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-09.

What are some alternatives?

When comparing Il2CppInspector and BepInEx you can also consider the following projects:

Il2CppDumper - Unity il2cpp reverse engineer

MelonLoader - The World's First Universal Mod Loader for Unity Games compatible with both Il2Cpp and Mono

frida-il2cpp-bridge - A Frida module to dump, trace or hijack any Il2Cpp application at runtime, without needing the global-metadata.dat file.

UnityExplorer - An in-game UI for exploring, debugging and modifying IL2CPP and Mono Unity games.

radare2 - UNIX-like reverse engineering framework and command-line toolset

KK-HF_Patch - Automatically translate, uncensor and update Koikatu! and Koikatsu Party!

Reverse-Engineering-Tutorial - A FREE comprehensive reverse engineering tutorial covering x86, x64, 32-bit ARM & 64-bit ARM architectures.

My-Clone-Hero-Tweaks - Tweaks to Clone Hero that I've made

liemoth - Development Kit For Ambarella Devices

proton-ge-custom - Compatibility tool for Steam Play based on Wine and additional components

appstream - Tools and libraries to work with AppStream metadata