IXWebSocket
RakNet
IXWebSocket | RakNet | |
---|---|---|
4 | 6 | |
495 | 3,029 | |
1.4% | - | |
6.9 | 0.0 | |
3 days ago | over 2 years ago | |
C++ | HTML | |
BSD 3-clause "New" or "Revised" License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
IXWebSocket
- Request for a websocket library
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Where to find Cpp Backend with websocket JSON examples?
If you're looking for a simple websocket lib with minimal dependencies, https://github.com/machinezone/IXWebSocket might be a good choice. It doesn't need Boost or ASIO (most other websocket libs do), TLS and ZLIB are optional.
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Linker errors in a new project when including a library
When I try building the project using the main example the library provides, it gives me these errors (image). Here is main.cpp from the repo. The developer responded to someone else having the same issue with the code I quoted in my post, but like I said, I have no idea what to do with it. If I can figure out where to put it and get main.cpp working, I can go from there.
RakNet
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Microsoft wins FTC fight to buy Activision Blizzard
Halo was mostly all about single player and early multiplayer/local multiplayer but their online netcode has sucked since Blood Gulch. Lots of games do networking horribly, I have been in gamedev making networking and I hate most of what people do. The ones that have a clean natting, based on enet style reliable UDP channels, RakNet style punch are better (RakNet was good until Facebook bought it). It has come a long way but also fallen back. Valve source netcode (on github) is probably the best and you can check it out here. They started with the best in Quake networking, then to Source.
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Does anyone has the raknet src of roblox
Here
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Multiplayer Networking Solutions
Raknet No longer worked on but from what I've read, it's complete and working. It has been used in many games between 2000 - 2010
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Making a multiplayer server
Inconsistencies can be prevented by ensuring the server handles all operations and does so in a given order, then transmits the results to clients. I wrote a little about this for my game Avoyd a long while ago. Clients (including a client running the server) send an edit request via reliable ordered UDP (e.g. using Enet, Raknet, Steam Networking etc.) and the server places these in a single queue then performs the edits and sends the results back also using reliable ordered UDP.
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[Discussion] What are some old C++ open source projects you wish were still active?
RakNet. It's been forked but still not that active.
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I want to make a game for Linux. Where do I even start?
RakNet (UDP network library)
What are some alternatives?
µWebSockets - Simple, secure & standards compliant web server for the most demanding of applications
Simple-WebSocket-Server
arduinoWebSockets - arduinoWebSockets
KCP - :zap: KCP - A Fast and Reliable ARQ Protocol
libwebsockets - canonical libwebsockets.org networking library
POCO - The POCO C++ Libraries are powerful cross-platform C++ libraries for building network- and internet-based applications that run on desktop, server, mobile, IoT, and embedded systems.
WebSocket++ - C++ websocket client/server library
netcode.io - A protocol for secure client/server connections over UDP
nghttp2 - nghttp2 - HTTP/2 C Library and tools
libcurl - A command line tool and library for transferring data with URL syntax, supporting DICT, FILE, FTP, FTPS, GOPHER, GOPHERS, HTTP, HTTPS, IMAP, IMAPS, LDAP, LDAPS, MQTT, POP3, POP3S, RTMP, RTMPS, RTSP, SCP, SFTP, SMB, SMBS, SMTP, SMTPS, TELNET, TFTP, WS and WSS. libcurl offers a myriad of powerful features