Hg.SaveHistory
DOOMSaveManager
Hg.SaveHistory | DOOMSaveManager | |
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2 | 5 | |
10 | 60 | |
- | - | |
4.1 | 0.0 | |
5 months ago | about 2 years ago | |
C# | C# | |
MIT License | - |
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Hg.SaveHistory
DOOMSaveManager
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How to use doom save manager on the steam release
but it references stuff for the bethesda net version and i have the steam version so i then look on the github page found here https://github.com/GoobyCorp/DOOMSaveManager/tree/master at the readme file and the main and transfer form links are broken
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SIB Doom Eternal or Doom Eternal Deluxe?
PCGamingWiki says that you can use this to transfer your save, if you did want it on Steam
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Doom 2016
DoomSaveManager.
- Doom Eternal is 67% off on Humble Store for 48 hours (Bethesda Key that can be redeemed on Steam)
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How to import other users' saves for steam use?
I'm trying to use the Doom Save Manager from this post to import a similar save file into my steam folder, but I'm not quite grasping how to make this work towards steam. The source folder autofills with a number that I don't see anywhere in the downloaded save file and the destination folder is not giving any options. Any help is appreciated.
What are some alternatives?
managed-doom - A Doom port written in C#
Stride Game Engine - Stride Game Engine (formerly Xenko)
PixiEditor - PixiEditor is a lightweight pixel art editor made with .NET 7
DoomLauncher - Doom Launcher is a doom launching utility and database for custom wads and pk3s
SoG_SGreader - SoG Savegame Editor is a near complete save game editor for Secrets of Grindea
SatisfactoryRecipeOptimizer - Satisfactory Recipe Optimizer
SnowRunner-Tool - Restore saved games from backups
TumblThree - A Tumblr and Twitter Blog Backup Application
RoslynPad - A cross-platform C# editor based on Roslyn and AvalonEdit
MonoGame - One framework for creating powerful cross-platform games.
lcs-save-editor - A savegame editor for Grand Theft Auto: Liberty City Stories.