Harmony
InjectFix
Harmony | InjectFix | |
---|---|---|
26 | 2 | |
4,835 | 1,933 | |
- | 0.2% | |
8.9 | 0.0 | |
8 days ago | 6 months ago | |
C# | C# | |
MIT License | GNU General Public License v3.0 or later |
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Harmony
- How to make mods?
- Learning how to mod
- [Gordianquest] Mod amplificateur de butin
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Fast Script Reload - Hot Reload implementation for Unity is now open source!
Some more details https://github.com/pardeike/Harmony/issues/424
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Set return value of method called by method in unit test
Here's what you're looking for.
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Why use { get; set; } at all?
Probably a little out of your scope but the library Harmony you can write patches (detours) on methods. Using get/set instead of a field would allow you to override the property's method. Let's say you wanted to write something to always have the name uppercase. You could patch the constructor and set this.name = this.name.ToUpper() but that field is publicly assignable so you can't really enforce that. On the other hand with a property you can override the set method to say this._name = value.ToUpper().
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Python's "Disappointing" Superpowers
It's kind of a subtle distinction that I think was lost between the posted article and the original article it was responding to, but I don't think the kinds of reflection capabilities that Roslyn provides is what the author intended. The specific example given in the referenced article for "Higher-order programs" specifically refers to the ability to replace function implementations at runtime without interrupting the program, and specifically calls out hot-code reloading (such as what Java provides) as a deficient form of similar functionality. This is closer to the type of functionality libraries like Harmony provide, but even that solution requires including the library and instrumenting your code ahead of time.
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Reverse engineering integrity checks in Black Ops 3
https://github.com/pardeike/Harmony harmony lets you patch functions at runtime, kind of like a dll injection / memory edit
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Loot amplifier mod
Download Harmony 2 and put net472 version of the library into GordianQuest_Data\Managed
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Replace class method from DLL with my own
I'd recommend looking into Harmomy and seeing if you're able to use it. It makes modifying DLLs pretty convenient.
InjectFix
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What does this mean?
injectfix seems to be a bug fixing solution used by devs for unity (game engine used by genshin). [check this github repo for reference]
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Can't create build of my Unity project. Everything plays fine in the editor, but when I try and build for PC I get these errors.
Repo: https://github.com/Tencent/InjectFix
What are some alternatives?
Mono.Cecil - Cecil is a library to inspect, modify and create .NET programs and libraries.
UniTask - Provides an efficient allocation free async/await integration for Unity.
Fody - Extensible tool for weaving .net assemblies
JSPatch - JSPatch bridge Objective-C and Javascript using the Objective-C runtime. You can call any Objective-C class and method in JavaScript by just including a small engine. JSPatch is generally used to hotfix iOS App.
Extenject - Dependency Injection Framework for Unity3D [Moved to: https://github.com/modesttree/Zenject]
simulator - A ROS/ROS2 Multi-robot Simulator for Autonomous Vehicles
UnrealCLR - Unreal Engine .NET 6 integration
unity-guid-regenerator - :id: GUID regenerator for Unity assets
VoiceChatManager - An SCP: SL plugin which allows to record players' voice chat and play custom audios globally or in the proximity of a specific position or player.
mono - Mono open source ECMA CLI, C# and .NET implementation.
vektor-voxels - A work-in-progress cubic voxel framework for the Unity game engine.